I was having this discussion with a fellow worker and thought I'd open it up to a wider audience.
Has the quality or amount of cinematics in a game ever pursuaded you to buy the game? I think we can all agree that Blizzard and Square have some of the best cinematics around, and their games are extremely successful from a sales standpoint, but my question is, are the two related in any way? Would they have sold as many units with no cinematics whatsoever?
Does the phrase, "Over an hour of in-game cinematics", do anything for you? Is it a selling point, or just a bonus? Some might even argue that cinematics detract from the gameplay experience becuase they're not interactive and can take you out of the game for a short time. After all, you're buying a game not a movie.
I'd really like our company to do more high quality cinematics, and I'd like to be a part of that kind of work. So maybe what I'm really looking for here is ammunition to use with the money folks to justify spending more in house on cinematics.
Thoughts?
Replies
GFX sell games, so more eyecandy = more hype = more sales.
i felt that CoD was actually let down slightly by the fact that it only uses two cinematics, one each for the US and UK briefings on D-Day, and all the other stuff is delivered in-game, in scripted bits. it makes the characters of evans, martin and...uh, the russian into kinda bland everyman figures. although i guess that may have been the point...
Dawn of War also has a ridiculously good cinematic intro, and notice it became a talking point - everyone says to their friends "hey, have you seen that game with the cool intro cinematic?" ... so yeah I think it does help sell games.
Not in a "over an hour of in-game cinematics!" manner though, the best way is not to advertise it too widely (maybe small teaser clips along with gameplay movies) so that when one person buys the game, they get blown away by the cinematics and go and tell all their friends about it.
That's my theory. It's probably wrong.
When I buy a single player game, sometimes the cinematics are a plus, sometimes a minus. If they are astoundingly good, ala Blizzard, they're almost always appreciated. If it is a story based game, it's good as it helps to keep players oriented plot wise. If it is a pretty straight forward action game, such as Call of Duty, cinematics should be used sparingly, or they become annoying as they repeatedly remove you from the action. Sprinkled in here or there they can be OK, but I definitely wouldn't call it a selling point.
How it effects me personally.. After playing a game like HL2. Pre-rendered cutscenes feel like a waste of time. I prefer staying within the engine the entire time.
In most games they are just annoying.
They don't always result in more sold copies, but sometimes they do, indeedy.
Scott
Personally, it only hurts my opinion of the company doing it, and therefore the game. It brings up the question: "Why don't they use these resources on <i>making games?</i>"
Of course, if there is a need for cinematics (Ie, A large scene, usually involving explosions and/or armies)-- and the game instead gives a poor quality in-engine mock-up, then I do get , but that is after the point of sale.
The Quake 2 intro was cool too though.
However, a kickass ( and it has to be kickass ) one off intro or promotional pre-rendered piece such as Blizzard stuff or the Onimusha 3 trailer most definitely is indeed very strong marketing material imo.
I agree that the qualiy of the cinematic has a lot to do with whether it helps or hinders the gameplay experience. When done well, they give you a view of the characters and environment that you usually can't get from the game graphics because of the greater detail. But that's changing with the greater graphics capabilities of newer engines. So I think we'll see more cinematics use the game engine, which I think helps keep you immersed in the game world.
The most annoying thing about movies during the game is when you can't skip them. LOTR: The Two Towers was a big offender here. The level intros were great to watch the first time, but after the fourth or fifth time in a row of having to start the level over, it became extremely annoying and actually made the game less fun.
I think the overall consensus is that they help if done really well and actually move the story along. But if they're just eye candy then it's annoying, unless it's more of a single promotional piece. And if you're going to do anything other than an intro and outro, keep it short and to the point.
Multiplayer DM - No.
I find it amusing that so many TV advertisements use 90% of their time showing these amazing cinematics, then at the last minute cut to the actual game
Another thing though is the use of CG as reward; done badly in Diablo 2, but used to great effect in Alpha Centauri after building a world wonder.
But as with most things, it depends on the game...I can imagine games where cinematics would be useless as anything but promo material, but I can also think of games where cinematics can be usefull as either scenesetters, rewards or to help the story along in ways which just can't be done ingame (think of the ravaging of Seattle(?) in Deus Ex 2).
So do cinematics sell games? Sometimes they have nothing to do with it, sometimes the lack of cinematics makes for a game which could have been better and is now missing something. And if it could have been better, it could have sold more, because ultimately good games sell good and great games sell great.
And to this day my favorite part of the Final Fantasy games is getting to watch the next awesome cinematic.
Might just be the lack of anything else to do. I mean, if you were looking forward to the next boss battle or something people would give you weird looks and call you nuts.
A propos, is Onimusha 3 any good? I've seen it in the bargain bin so it's definitely in my price range for PS2 games.
Alex
Pre-rendered scenes aren't that appealing to me. Sure, they look amazing, and you can do things you can't do otherwise. They also bring the player out of the games immersion. The look is so distant from the in-game playing, that it totally kills the effect.
The overall answer seems to be that they help if they are integral to the story, are very well done, and can be skipped. Definitely something worth keeping in mind.