Better than my first models. I would say shorten the arms, widen the upper torso and define the thighs a bit more.
Here's some resources to look at. Polykarbon
. fineart.sk (warning contains nudity)
One more thing to do is use single sided polygons for the wings and alpha(opacity) map them
Replies
Here's some resources to look at.
Polykarbon
.
fineart.sk (warning contains nudity)
One more thing to do is use single sided polygons for the wings and alpha(opacity) map them