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[HEAJ] -NCE- yet another quake3 girl

NCE
NCE
polycounter lvl 18
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NCE polycounter lvl 18
Hi,

Like all others, I'm a student in video game at HEAJ
Here is my work ( deadline in 2hours lol )

polycount.jpg

-jerome-

Replies

  • Slash
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    Slash polycounter lvl 19
    This one is not bad at all! There`s some weird stuff going on in the skirt area, her hips are too narrow, and the way that you textured the ass made it look REALLY tiny. Im not sure, but the legs look a little short.

    The texture is impressing. Espescially the knees and all the clothing detail. How about posting the flats?

    And ill say this to you as well: 100% self illumination, wireframe, front, side and back view wink.gif

    //edit: i found out that by scrolling right i found your flats! laugh.gif Thats low monitor resolution for ya!

  • nealb4me
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    nealb4me polycounter lvl 18
    The tattoo is the most convincing part of the texture, but spend more time on the skirt. Whats with the floating hand? Can't you move it a bit closer?
  • JKMakowka
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    JKMakowka polycounter lvl 18
    You all seem to have modeled the hands as a seperate object, were you told by your teacher to do so?

    Doing this might work on some models with some kind of armor on the lower arms (see Ut2003 models for example), but it looks quite bad on 'normal' arms/hands.
  • Asthane
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    Asthane polycounter lvl 18
    Slash said most of what I would have. The shadowing on the knees is kind of severe, but otherwise nice work.
  • Irritant
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    Irritant polycounter lvl 18
    This probably the best of the student models so far.

    Main crit would be with the knee shading, and the hands not being attached.
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    Not bad really. But, man she is a thin one. Nice job on the clothing. It looks like you had some trouble properly setting up UV's for the face and back. Must have made it difficult to texture.
  • NCE
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    NCE polycounter lvl 18
    Hello,
    Thanks for your comments.

    1. yes, separated hands was an obligation from the briefing
    2. And yes I've made some bad -VERY bad- choice with my UV's (I'll not do that mistake again, I hope lol)


    First of all I'm a (game) programmer that try to develop his artistics abilities... (I hope that this model is just a beginning and I'll do some better work later grin.gif)
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