Hi all, i'm a cg student and here is my first job. A Q3 Model. 1100 Tris and some hours later here my result. I liked to work leather and her face. Let me some critics and tips for for my future jobs.
Click on the thumbnail.
Thx a lot.
This evening you will have many post on a model Quake 3, we are all in the same class. :d
Replies
Good job!
I will pay attention for my next jobs.
Thx
To me both of the characters hands are pointed in an unatural direction. The elbow pads point back - suggesting that the palms should face forward (the right hand seems to be on upside down?? )
Its good to see your put some asymetrical elements on the character but overall the design is quite plain.
The highlights on the shoulder pads are too big - try to use smaller sharper highlights in contrast to shadows.
The characters anatomny could use work, get good photo reference and use it to help maintain good proportions for your characters.
I think it is a good first attemtp, keep on working and improving.
to make simpler, one was to model a hand closed fist (the right hand) and an open hand palm to the top (left hand). In Quake 3, the left hand of the character always remains (except with the gauntlet) below the weapon, of or modeling palm opened upwards. And the right hand, holds the handle permanently, therefore in fist closed, it passes.
But it is my first job thus I know that there are errors in my perso and I accept them with open arm My next jobs much will be succeeded, I will pay much more attention to the mds and the pictures.
thx space monkey
I hope my English is comprehensible, isn't my native language.
I'm an other student from the same school as beewap
Nice work, except maybe the flashy color of the suit
Try to desaturate it a bit for tomorrow, if you have the time. (for the others: our deadline is tomorrow)
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spacemonkey:
To me both of the characters hands are pointed in an unatural direction. The elbow pads point back - suggesting that the palms should face forward (the right hand seems to be on upside down?? )
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We all had to use the skeleton from one of the original Quake 3 characters (Visor), so we had to position the elements for them to be well placed when the character is in position (with his weapon in hand), so they look a little misplaced when the character is in rigging position.
beewap, you could add an other screenshot with the standard position, for us to be able to see the elements at the right place
See you soon... must go... still mine to finish