just worked out a new way of painting faces.
It involved making a layer above you base layer and setting it to bevel and emboss, make it fairly soft.
Then paint things like cheeks, chins and brows on this layer . this way you always get brush strokes that have a leaning towards roundness than flatness. the good thing also is that you can adjust the layer opacity and the bevel and emboss settings can be tweaked too.
Also you can use the smudge tool on that layer and you can get nice flesh folds etc .
Its kind fo like a 3d brush stroke , but can be easily tweaked.
Not sure if this has already been done before , but it gives my work a lot more depth anyhow.
Takes a bit of messing around with , but it has improved my work no end.
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And what about different emboss levels? Dou you create like, 3 layers for light, medium and high bump?
Wanna know!
So for a broad cheek area I would increase emboss size, for brow furrows, decrease emboss size. i also used actions to avoid having to keep setting it up every time. I will try and post some examples soon.
Just a few thigns to note, the smudge tool really does work well in this case, you can push the blobby stoke around and get some nice fleshy looking strokes, erase out the bits that look a bit awkward
I suppose the way to look at it is that the stroke is self shadowing and because its a brush stroke it does it locally.
works well for bags uder eyes and stuff.
It may sound a bit 'gimmicky', but it can really work well if you tweak the settings/layer opacity.
never thought to try this in photoshop though! clever.
My previous way of working was to paint and smudge on one layer, so this has been an interesting development for me.
I used to smudge on one layer , but found that although it gave me a nice smooth effect, it tended to flatten out mi work.
At least blending layer by layer enables you to build up depth in a more controlled manner.
At the end of the day I still mainly paint with the airbrush and smudge when required.
EDIT: 1 small note is that I would fill my later with a decent skin-tone and then paint the layer mask, rather than the layer itself. This way, I wouldnt have to switch to the eraser tool, or worry about the color of my brush. I was just painting black & white, like a depth/displacement map.
Thanks for the tips scooby doofus, will give that a try too
Just a quick demo of what I was talking about.
Right hand side is the paint over if it wasn't obvious.
It does sound like an interesting idea Ruz so I'll have to give you idea a try.
this sounds pretty interesting but i have problems following your expanation... so the quastion i have is can you make somekind of step-by-step (mini)tutorial for it. if you have time of course.