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The bitch is back

polycounter lvl 18
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milla polycounter lvl 18
Some of you may remember me starting an art test back in 2004...waaaaay back. Well I got a 'stay' of deadline from the producer to completely renovate the house.

day9a.jpg

day9b.jpg

http://homepages.paradise.net.nz/camillab/mecca/day9c.jpg
http://homepages.paradise.net.nz/camillab/mecca/day9c.jpg

The house is pretty much done with, so I can get back to this tart. Yay for patient producers! laugh.gif

I'm sadly going away for a nine day holiday up north, so she's not going to progress a lot in the next week plus, but I have to have 'before' renders for when I do get back to her again, so this is it. It's weird starting another thread for her, but these things happen smile.gif

As usual all feedback welcome, though much of her is so sketchy that it's all about what you think I should do in the future rather than what I already did.

As a reminder, I was asked for a modern-day Asian street gangster chick. I've opted for the bikie ilk. She's meant to be cute but not so cute she loses her menace, so no demands for supermodel beauty or manga, lotus blossom fragility please!

Ideas for the vest and boots would be most helpful, and suggestions for makeup too. I'm not a big lippie-n-rouge chick, so all assistance from you makeup masters would rock.

Have a lovely week and <arnie>I'll be back</arnie> laugh.gif

Replies

  • DavidCoen
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    DavidCoen polycounter lvl 18
    looks good, but is the skin a bit pale or is my monitor a bit bright. I guess i'm expecting denim rather than strechy-plush fabric for the pants (or is denim too overused) Seems thick leather braclets are back in fashion... doh, off to pub
  • Irritant
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    Irritant polycounter lvl 18
    For the vest, I would add some details like lacing in the front, stitching on the sides, and dirty it up a slight bit.

    The wrist bracelets would probably look better as leather or metal studded.
  • jzero
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    jzero polycounter lvl 18
    Whoo, baby! She's looking mighty fine, Milla.

    Overall, she looks great, esp. in the hip-hugger area, which I think a lot of people have problems doing well.

    I do wish the vest didn't look like it was painted on, vests usually don't do that, they tend to stick out. The only way to do that would be putting in some more geometry. If that's not an alternative, I'd consider making it more of a bustier, something that would naturally conform to her curves. The parts of the vest that go over the shoulders aren't convincing me.

    She makes me think of Natalie Raitano on 'VIP', (a show that my therapist says I should confess to watching). She's the one with the short dark hair and the twin Desert Eagles in these pics. I'd do her makeup like that, too, not too much, but heavy black around the eyes and dark red lips. Check out Natalie's crop-tops here and see if that doesn't give you ideas for the vest. I know a vest is more biker-like, but if you made it a leather crop-top with some conchos, that might look tuff AND be curve-hugging.

    nrp16.jpgnrp1.jpg

    Girl power, yeeahh!

    /jzero
  • ElysiumGX
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    ElysiumGX polycounter lvl 20
    her eyes and eyebrows appear very lifeless. try waking her up a bit. maybe design the boots to be consistant with the belt. looking good tho.
  • killingpeople
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    killingpeople polycounter lvl 18
    nice butt and boots dude. i like your avatar too. uh, the biggest gripe from my seat is the eyes feel very dead and cartoony to me. you look like you know what you're doing.
    f_eyes.jpg
  • Frank
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    Frank polycounter lvl 18
    Milla =/= a dude. wink.gif

    Frank the Avenger
  • Irritant
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    Irritant polycounter lvl 18
    [ QUOTE ]
    Milla =/= a dude. wink.gif

    Frank the Avenger

    [/ QUOTE ]

    C-mon Frank, it's "!="

    C will never die...
  • killingpeople
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    killingpeople polycounter lvl 18
    dudette, whatever.
  • sundance
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    sundance polycounter lvl 18
    how can anyone even think the name milla could be male?
  • killingpeople
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    killingpeople polycounter lvl 18
    HA! i don't! i know, i knew, i just called her dude, you guys are crazy!
    *jumps out the window*
  • SjetvsKerrigan
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    SjetvsKerrigan polycounter lvl 18
    "Dude" is universal. Sometimes I say "Dude" and I'm not referring to anyone.
  • NoSeRider
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    NoSeRider polycounter lvl 18
    [ QUOTE ]
    nice butt and boots dude. i like your avatar too. uh, the biggest gripe from my seat is the eyes feel very dead and cartoony to me. you look like you know what you're doing.

    [/ QUOTE ]

    I agree with killingpeople, despite his gender bender problems.

    When you look at Kenneth Scotts textures in Quake 3 you note he always renders character in the faces of the models.

    [ QUOTE ]
    HA! i don't! i know, i knew, i just called her dude, you guys are crazy!
    *jumps out the window*

    [/ QUOTE ]

    I agree with that part too.

  • Michael Knubben
    And MilaH is male, then?
    Or "Sundance"?
    Anyway, on to the crits:
    Depending on what engine this is for, you might want to paint alot more shadow/highlight definition into it. The model/polycount seems to suggest it won't be a very high-tech affair, so you might benefit from some painted shadows, to give it a bit of kick, you know?
    Her skintone is also very bland at the moment, and it lacks depth. you might want to get some red in there, just near where a shadow would start, it gives things depth.
    And i don't know wether it's the render or the texture, but it's very grey, especially the shadows... which you might want to avoid.
  • Red Crane
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    Red Crane polycounter lvl 18
    Oi that's brilliant model but i feel the texture above the stompers lends me to think of her as a pirate whereas they themselves go more along with your concepted visualization aye? Might be jus me but i think the color scheme could use a major color being black and minor trim and accents being the purple. Also perhaps a backless vest with the neck tie strap would appeal more to teh seductive yet menacing asian gangsta image. I'm jus spouting my mental wanderings but us blokes tend to appeal to more skin and your model can surely deliver. ANyways mate keep up the brilliant work!
  • Ruz
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    Ruz insane polycounter
    I don't think she looks scary enough and lacks a lot of detail.
    It appears to be mainly blocked out colours right now
    The shading on the shinguards looks a bit inconsistent and the boots lacking in definition.
    Perhaps some highlights in the eyes would help to give her face a bit of life, as would a bit more color variation in the skin tones.
    Its not bad overall , but having seen some of your previous work milla I think you can do a lot better.
  • Frank
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    Frank polycounter lvl 18
    [ QUOTE ]
    C-mon Frank, it's "!="

    C will never die...

    [/ QUOTE ]
    Frank =/= programmer. wink.gif

    Frank the Avenger
  • milla
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    milla polycounter lvl 18
    Thanks guys. I'm back from my much-needed holiday thumbup.gif

    The idea of matching the belt to the boots I don't intend to follow through on at all. The reason is this is present day gang member, and accessorising isn't her strong suit; her guns are more likely to match than her clothing. I don't match my belt to my shoes, and I don't see why anyone but a clothes horse would. It just isn't in keeping with this chick. She's the anti-style smile.gif

    The material on the trousers is an experiment that you've scrapped for me. It does look a bit much like the sort of thing Leisuresuit Larry would wear. Definitely not in keeping with her image!

    I'll work on the eyes. They're basic shading, a brown-black disk, and a few black lines at this point, so there's plenty of leeway for improvement smile.gif

    She's rendered with partial self-illumination at the moment, which may account for the muddy feel. She's not for any particular engine. She's an art test, so I'm reluctant to over-accentuate anything, hence the 'quiet' rendering of muscular detail.

    Skin tone is by no means final - she's still coloured in a very basic way, with no variation across her body, as I haven't even started checking reference for this. I'll probably need help with this when I get to it.

    Her top is neither grey, nor purple. I'm working the front shading in greyscale at the moment and the back of her top has absolutely no work done on it yet, so I'll skim past that smile.gif

    The boots are sketched too, hence the lack of any real detail or shading, and the shin guards are an experiment in layered plates, hence the inconsistency - I'm trying to give the impression of misalignment with the lighting, since it's likely that the shin guards would take the brunt of the damage when she can help it. I haven't added actual damage marks to them yet though. Just a bit of disorder. If I'm failing in my intention I will need to rethink this. Any suggestions welcome.

    The wrists will be mismatched bandanas eventually. At this point they are just the base colour of my bitmap, as the back of her top is.

    I can see the logic in making the top backless and sexy, but that doesn't fit with my design at all. She's not a gangster's bitch. She's a gangster, and she wears the gang patch. I'm putting that on the back of her vest.

    I have to work, but I'll get back to this character later in the day. I really appreciate the feedback guys.

    For the record, I call both guys and girls 'dude' wink.gif
  • MoP
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    MoP polycounter lvl 18
    Dude! Sweet! laugh.gif

    I vote for more contrast and saturation in the flesh.
    Agreed with killingpeople on the eyes, they need more depth and shine.

    Keep it up, I know from your skins in the past that you really know how to polish 'em up all nice and sparkly! Go!
  • John Warner
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    John Warner polycounter lvl 18
    man, woman, what's the difference.

    .... really. i'm asking because i don't know :|

    i wrote a repsonce and i lost it all because of norton internet security. i'll repeat it but i'll be quick. take what you want i guess. i havent read this thred so forgive me if i'm redundant

    the clothes are too simple. there's not much internal detail. try adding some wrinkles, seems, etc. where they connect to the skin should be shaded so it looks like there's a lip there. right now it just looks like the skin changes color. put a seem by the skin and some shadding detial.

    in addition to that, it looks like the skin shadding is a bit wrong. it needs overall more saturation and a bit more texture, i think. there's nothing wrong with the odd skin mark too, just for some variation.

    it looks as though you need to put more saturation in the terminator, or shadded section of your skin texture. check out these links:

    bottom of this page.. "skin shadding":
    http://optidigit.com/stevens/tutorial/workshop.html

    this is a good one:

    http://optidigit.com/stevens/shadetut.html
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