Just got off of a Freelance gig and decided to further my skills as a high poly modeler. It's getting really hard to get animation jobs that don't require mo-cap experience nowadays or a working visa in Canada. Ironically I'm American.
still workin on dat subway. cheers
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Love the hair.
I was wondering about those black marks on her shoes too
The head looks unbalanced, as if it moves the center of mass in front of the torso. And it looks like it weights as much as the rest of the body combined. Can you think of a way to make it look less massive?
I can probably readjust the head once she's rigged. I just have her in a natural position for rigging. Thanks for the info!
This thing is crazy fun!
Though it makes the mesh look ridiculous..