Alright guys, I'm giving another shot at a more realistic styled head and could use a bit of crits. This is my first fully round head (not just the face this time). I'd love to give it nicely alpha mapped hair, but I'm sure I have to keep a certain size with every part of the hair. Please do correct me if I'm wrong and give any crits possible. I'm definetly still trying to figure this whole thing out. It's around 720 tri's I believe, thanks in advance!
I feel this is a very decent upgrade from my first head, but I know my newest needs crits still
My first head^ (the new one is my third)
Replies
The stuff I would look into fixing would be the shape of the chin and nostrils, mainly. The chin seems very boxy in the perspective view, I would add another row of polys to round it out, and make the tip of the chin a bit narrower in the front view.
Also the nostrils in the side view don't seem like the right shape, look up some references of human faces and examine how the contours around that area go.
Maybe some more polys around the area between the cheek and side of the mouth would be good to even out shading and poly distribution.
Possibly the forehead should be a bit higher? Might be just a taste thing though, it's probably proportionally acceptable as it is now.
You currently have the polys between the bottom of the nose and the top of the chin, all lined up in neat vertical columns - this does not occur in organic objects. Always try to avoid long straight lines, it's just not very natural. They should be narrower near the nose, then flare out a bit around the lips, pinching back in between the lips.
If you don't know what part I'm referring to, I could do a quick paintover to illustrate my point.
Good work though, keep it up!
MoP
Edit: I was looking at the nostrils and I agree they do look off (It'd seem that the middle part would come more inward than it is). I had this right before some editing but I moved it forward in order to not mess up the cheek edge it's connected to. I'm sure a simple cut or two could fix this but from experimenting I can' figure where. Any crits on that would be very helpful on that as well.