Meh - couldnt come up with a better topic name - you get the picture though.
The slug looking creature is 1186 polies - the other is 1592. Gonna try and get this one done fairly quikcly (yeah right!).


Still minor tweaks to do on proportions n stuff. Does the poly-density look ok to everyone or should I try nad knock a few more polies from the non-slug guy's arms? Any glaring errors before I map these two?
Replies
i REALLY prefer the some forms in the concept drawing over the slight difference in the models - i can't really see what you've done with the cheek area, but i personally liked the following better: the thicker neck on the rider, the tusks in closer, i think the beak worked well in the concept, give him a bigger lower jaw too i thought it was great.
the poly density looks fine to me, i mean, does it even matter these days? especially if it's for fun?
-kill
Gonna try and get this one done fairly quikcly
[/ QUOTE ] hahahah... this thread was already at the bottom of page 4!!! Shows what I think fast is!
Slug creature texture is coming along... still have to do a final pass of shadows and highlights, add markings, add some reflections etc. etc. etc.
Have been battling with my really shoddy UVmap for this one though so its taken a lot of tweaking to get it to this stage. Has anybody had any experience with UVHelp for MAX for relaxing UVs - or any other way to straighten up/ unwarp your UVs in MAX? I tried using the UVHelp plugin on this UV layout and the only thing I could get it to do was throw my verts across the screen in a seemingly random manner - anybody know what settings etc work best with it - I could REALLY do with something like this at the minute...and the forums for it are in German.
Back to the slog...
If your having trouble with the UV's I would suggest checking out Poops video tutorials @ http://www.poopinmymouth.com
I always find it best to mix between planar and cyndrical mapping.
Cool stuff
Edit - crap typing errors
the transition from yellow to blue on the back of the slug things body seems very abrupt, and unnatural. I dig the idea of a color shift, but i think you could make it more gradual. the purples on the face work great, really dig it.
The slug thing is nearly finsiehd - some polishing and maybe some more work on where the "head" part meets the body.
The other creature is getting there - not sure about the transition from the leg to the body yet but I'll keep working on it - also have to get some more colour intop the highlights and shadows in this little bugger. Had a MUCH nicer time on the texture with this one thanks to the wonders of UVHELP and Sectaurs' help with it
Heh - 'tis actually a little cringeworthy looking at those IP shots and that sketch further up now
wow, great use of color too. rarely do i see color used this well
A 512x512 each for the character s and a 256x256 for the axe.
And a little (badly) rigged scene I put together showing how it all fits together.
I definately learned alot from this one and its been a fun ride... for the most part!
I love how you made the textures colorful and cartoony, but still very nicely shaded and detailed. Really awesome work!
I really like the concept and your textures are a feast for the eye. The 2 characters/animals are great but I really love the texture on the axe.
keeping my eye on you 0.o
great stuff man, the pink nose on the critter thing is great
id hug 'em if i wasn't afraid it'd chop my leg off.