hi all, here's my new character. Very first female modeling for me. I'll never look at my girl friend with the same eyes
I learnt a lot in the field of anatomy,domain where I don't know much.
I would like to give her a more voluptuous form. I am going to dress her too.
head close-up :
I hope you like it.
c&c are mor than welcome as usual.
Replies
_edit there is a set of muscles from back to arms (and at the front too) to rotate the arms around the shoulder joint, which you seem to be missing, (ie, under/behind clavical down back, attached to scapular? my bone names are a bit rusty) people tend not to have depressions in that area like in your model...
it looks good, id like to see it textured
Otherwise, very clean. Just a few tweaks here and there and you should be good to go.
-About the "curve" of the spine : The actual form is wanted. (It's a little cartonny, I know). I'll do some position test after the rigging. It's not a big deal, I think.
-I reduced the breats size too.
-The shape of the face will be refined too I think.
Update soon (with the clothes)
I think I'll choose this layout for the clothes :
the more i look at the way you are doing your geometry, the more i'm thinking i need to go back and have another go at modelling a human...
Alpha suxx atm, eyeball not shaded yet, etc.
Is the face set up for expressions? She seems a little bit laid back for Tank Girl...
here's a tiny update, I've done her knife.
That knife is looking pretty wicked too, but if someone is going to leave blood on a weapon (never mind the fact that it will eventually ruin the blade's edge) it probably isnt going to look so fresh and bright.
Keep cooking man!
But something stills bothers me, the mouth isn't shaping out as if it was holding a cigarette. That's why I thought that in the first head picture the cig was a lollipop .
Hope you'll fix that
cheers
still WIP for the arms, I'm not sur yet.