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Cheapy goes UT2k4.....

CheapAlert
polycounter lvl 18
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CheapAlert polycounter lvl 18
FLASHBACK TO DEC 29, 2002:
cory.gif
4-utgarg1.jpg4-utgarg2.jpg
Was a big collaboration of me (skin, implementation), Frag Cow (mesh) and MoP (Uvw's).

NOW FAST FORWARD TO DEC 29, 2004:
New and fresh! All done by myself.

garg2k41.jpg
garg2k42.jpg
Skin is a real rough draft, and it'll be improved soon.

All in a night's work of finishing up a model I had on my hd laugh.gif

Btw, he's 2040 triangles.

Replies

  • oXYnary
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    oXYnary polycounter lvl 18
    Can you add more detail to the hands? They seem way too simplified for an engine that can take a decent poly figure.

    Also, if you look at the forearm, there is a large amount of folding happening. Can you tweak the skinning? Maybe add a helper bone?
  • DavidCoen
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    DavidCoen polycounter lvl 18
    re: 2002 mesh. that is not my mesh.... doesn't even look like it is based on my mesh, i did make a mesh for you of that character, but i wash my hands of the pictured 2002 model (^_^);
  • CheapAlert
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    CheapAlert polycounter lvl 18
    Yeah, i'm gonna uv the hands and foot's nails seperately and then skin them. I've only spent 7 mins on the rough skin

    Here's a flat render if anyone's interested
    garg2k44.jpg
    garg2k5.jpg
    Despite a few minor polygon errors, i'm really happy with the mesh and how it deforms too.
  • Mooseboy
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    Mooseboy polycounter lvl 18
    The first model looks like it was done in Milkshape. What about the second one, and are you using a stock skeleton?
  • CheapAlert
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    CheapAlert polycounter lvl 18
    Second one was modeled in Blender, but exported with Milkshape3d into ut2k4 with the AlienMale skeleton.
  • Scott Ruggels
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    Scott Ruggels polycounter lvl 18
    Nuch better than two years ago, but for the hands, not only more UV love, but Detail as well, the fingers and toes need some definition, especially if you can go up to 3000 polies without blinking.

    scott
  • IceWolve
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    IceWolve polycounter lvl 18
    what he said, hands look realy weird, i think you should make them more human, but longer and with sharp nails sticking out maybe.
  • CheapAlert
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    CheapAlert polycounter lvl 18
    Redoing the skin in Upaint, and it's my first try smile.gif
    gargskin4.jpg
    gargskin3.jpg
  • Slaughter
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    Slaughter polycounter lvl 18
    Kick Ass!
    Looks great cheap...

    Will you post the SDK? :]
  • CheapAlert
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    CheapAlert polycounter lvl 18
    Maybe, if people will tolerate some of the annoying errors the uv has (i.e. REALLY SMALL foot space, and palm of hands are stretched to hell)

    gargskin5.jpg
  • IceWolve
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    IceWolve polycounter lvl 18
    Wow, realy love that glossy effect on the skin. Its loking much better, makes him look kind slimy. Eyes look realy cool too.
  • notman
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    notman polycounter lvl 18
    Those extra details in the skin are exactly what it needed. Looks great.
  • CheapAlert
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    CheapAlert polycounter lvl 18
    Lol, sorry i'm late. :P

    http://www.planetgargoyle.com/Garg2k4sdk.zip

    Simple .3ds and .bmp included. Beware of the funky hand and feet uvw's (low and stretchy), i'm not expecting anyone to skin this though but i'll release the SDK for completeness' sake anyway.

    Happy skinning!
  • stoofoo
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    stoofoo polycounter lvl 18
    Hey cheap,

    Seriously this is the first time I've seen you put forth some seirous effort and have managed to make a solid looking product. I really applaud you for this. Despite the same bloody material you've done for years now this is nice work. Noticable improvement all around man. Seeing this made me even sign up to the new boards after however long not posting. =P

    That said, there are some things you should think about addressing on this texture:

    The red tattoo(?) has something of a peak in the highlight in the middle--why is this? It appears to be a tattoo and not another anatomy piece. It should conform to the body. If its supposed to be glossier than the body, do not paint the shadows throught the middle--paint them across the strips and make them hot specular spots. Not full bands.

    a large portion of the lighting you are painting in is out of whack. The tops of the pecs have a shadow where there should be a highlight, the underside of the clavicle is highlighted etc. I realize you are trying to paint in additional detail but I see geometry that to me seems to be a collar bone. Just line it up properly. try and keep at least the most prominent lighting coming from above.

    The fingers to me feel like they are too small. This is completely a personal taste thing--I tend to overdo the hands and feet on my characters for style purposes, but these just dont feel quite heavy enough to me? Whatever.

    nice work though man. What do i need to pay you to do something that is not a frigging gargoyle, though? heh
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