FLASHBACK TO DEC 29, 2002:
Was a big collaboration of me (skin, implementation), Frag Cow (mesh) and MoP (Uvw's).
NOW FAST FORWARD TO DEC 29, 2004:
New and fresh! All done by myself.
Skin is a real rough draft, and it'll be improved soon.
All in a night's work of finishing up a model I had on my hd
Btw, he's 2040 triangles.
Replies
Also, if you look at the forearm, there is a large amount of folding happening. Can you tweak the skinning? Maybe add a helper bone?
Here's a flat render if anyone's interested
Despite a few minor polygon errors, i'm really happy with the mesh and how it deforms too.
scott
Looks great cheap...
Will you post the SDK? :]
http://www.planetgargoyle.com/Garg2k4sdk.zip
Simple .3ds and .bmp included. Beware of the funky hand and feet uvw's (low and stretchy), i'm not expecting anyone to skin this though but i'll release the SDK for completeness' sake anyway.
Happy skinning!
Seriously this is the first time I've seen you put forth some seirous effort and have managed to make a solid looking product. I really applaud you for this. Despite the same bloody material you've done for years now this is nice work. Noticable improvement all around man. Seeing this made me even sign up to the new boards after however long not posting. =P
That said, there are some things you should think about addressing on this texture:
The red tattoo(?) has something of a peak in the highlight in the middle--why is this? It appears to be a tattoo and not another anatomy piece. It should conform to the body. If its supposed to be glossier than the body, do not paint the shadows throught the middle--paint them across the strips and make them hot specular spots. Not full bands.
a large portion of the lighting you are painting in is out of whack. The tops of the pecs have a shadow where there should be a highlight, the underside of the clavicle is highlighted etc. I realize you are trying to paint in additional detail but I see geometry that to me seems to be a collar bone. Just line it up properly. try and keep at least the most prominent lighting coming from above.
The fingers to me feel like they are too small. This is completely a personal taste thing--I tend to overdo the hands and feet on my characters for style purposes, but these just dont feel quite heavy enough to me? Whatever.
nice work though man. What do i need to pay you to do something that is not a frigging gargoyle, though? heh