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quadrangulate in max

polycounter lvl 18
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_Shimmer polycounter lvl 18
does sopmebody know how to quadrangulate in max 7. Turning tris into quads? i got a model exported from XSI, while the head was made in max attached in XSI then exported from XSI, now the body is triangulated the head in quads, VERY strange.
However does somebody know how to turn tris into quads in max?

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