i think you've got the odd problem here or there. i'll list what i notice, but that doesn't mean anything's WRONG nessisarily. take it or leave it.
muscle structure around the arm looks wrong. space between the bicep and the back of the arm is.. acctualy, im pretty damn sure that's totaly wrong. it's puffing out, making his arm look like a big cylender. it should be in more.
his elbow is too long and cylendrical. looks like you just grabbed 4 polies, extruded out a tiny bit, scaled down, and subdivided it.
the place where the muscles of the forearm come into the upper arm looks wrong as well. you have nice detail all over the arm but the shape and structure of the muscle masses isn't quite in the right place.
chek out the goon at the bottom of the page, i quite like those arms. (well, maybe the forearm muscles at the elbow are too sharp)
i have this nagging fealing that the knees are too low, or maybe it's just that the lower legs aren't long enough. get some reference and compaire. i'm so used to modeling 6 foot tall ideal proportion males, however, that i don't really know short-person proportions off hand.
i don't mind the boots- some boots are pretty square. makes them heavy-duity looking in my opinion.
the shape of the fingers is kinda.. hm.. sasage-ey. the thumb seems wrong.. the seccond join is flat and too short. it looks as tho the thumb is facing in the wrong direction. there's no reason that the nuckles of the glove would look like that.
i would suggest getting some anatomicaly perfect reference (like a photograph heheh) and modeling a hand and not stopping untill it's perfect.
either way, i'm not ragging on it, just trying to help you improve. i can tell that it's an awesome model, and it could be just fucking great.
good job, and i hope you stick around and keep showing us more work of this caliber.
Very cool. Love the arms and head. Actually I love it all, but those strike me as awesome. What's the polycount? Tris? So is there a 2on2 TFC coming for Doom 3? :P
Oh, and I like the shading over the eyes. Gives it a nice cartoony/retro heroic feel.
Replies
love the helmet.. but is the hair bumpmaped or modeled?
i think the boots are a bit too .. boxy?!.. maybe a bit smaler
something about the ears.. maybe to faar on the front?
and the hands, or better the thumb seems to need some more defining
and the face looks realy cool.. on this pic--> more closer please
i think you've got the odd problem here or there. i'll list what i notice, but that doesn't mean anything's WRONG nessisarily. take it or leave it.
muscle structure around the arm looks wrong. space between the bicep and the back of the arm is.. acctualy, im pretty damn sure that's totaly wrong. it's puffing out, making his arm look like a big cylender. it should be in more.
his elbow is too long and cylendrical. looks like you just grabbed 4 polies, extruded out a tiny bit, scaled down, and subdivided it.
the place where the muscles of the forearm come into the upper arm looks wrong as well. you have nice detail all over the arm but the shape and structure of the muscle masses isn't quite in the right place.
kolby jukes makes nice, simplified, stylized muscles. take a look at some of his forms:
http://student.vfs.com/~3d44kol/
chek out the goon at the bottom of the page, i quite like those arms. (well, maybe the forearm muscles at the elbow are too sharp)
i have this nagging fealing that the knees are too low, or maybe it's just that the lower legs aren't long enough. get some reference and compaire. i'm so used to modeling 6 foot tall ideal proportion males, however, that i don't really know short-person proportions off hand.
i don't mind the boots- some boots are pretty square. makes them heavy-duity looking in my opinion.
the shape of the fingers is kinda.. hm.. sasage-ey. the thumb seems wrong.. the seccond join is flat and too short. it looks as tho the thumb is facing in the wrong direction. there's no reason that the nuckles of the glove would look like that.
i would suggest getting some anatomicaly perfect reference (like a photograph heheh) and modeling a hand and not stopping untill it's perfect.
either way, i'm not ragging on it, just trying to help you improve. i can tell that it's an awesome model, and it could be just fucking great.
good job, and i hope you stick around and keep showing us more work of this caliber.
Oh, and I like the shading over the eyes. Gives it a nice cartoony/retro heroic feel.