Hey guys, its car for No More Room In Hell mod (
http://nomoreroominhell.com/), its Half Life 2 mod, about zombies
Done in free time, just for fun hehe. Polycount is 6400 tris, colect interior, wheels, and car bottom too. 2 textures 1024x1024, for 1 of them also bump mapping texture for more real look.
Want to thank Martin Lisec for texturing it.
The top image is render with bump maping, and specular. The bottom max viewport view, all shadows are on texture.
Replies
Another thing that bugs me, is the spec map you used in the first pic. It's about 90% more intense than it should be. The truck's paint is old, rusted and faded from sun. There would be little to no specular/shine on it.
**Edit
One other small thing is that your pixel density is a bit off in some places. The worst ones I see, are the headlights and front grill bars. Like I said, it's not a huge problem. It just looks a bit off with the rest of the truck being slightly blurry, and those two elements are rather crisp.
http://www.ixbt.com/video2/images/gffx/demo-4.jpg
http://www.ixbt.com/video2/images/gffx/demo-3.jpg
I like zombies.
Though I also say you shoul make the metal look a bit eaten away near the edges, especially around the tires, because small rocks and random debree would be flying up around there.
I'd also suggest that you perhaps add some old bird poo on it. It's merely a suggestion, but I think it would add a bit more dilapidation to it.
Dirt, dust, cracks... And depending on whether it's supposed to be just old, or actually a derelict, Bullet holes-- or better yet smash one or two out.