finally got off my ass and unwrapped this model and did a texture for it. This is only my 3rd of 4th attempt at a skinning a character model, so be gentle.
and here is a close up of the face
one 512 texture for the head, and a 1024 for the body.
I know it's lacking depth, and certain parts of the skin look like ass (hands, goggles, backpack.....) but i decided to rush allot of the skin just to get it done so i can move on to other things. I've already learned a ton from doing this skin. feel free to give crits and comments, but i'm sure i'm not going to be touching this model's skin again. I'll eventually get to rigging it, but that probably wont be for another week or so. right now i have too many projects i want to get started on.
Head flatBody Flat
Replies
Really nice work
I'm meddling with your flats right now to explain in more detail what I was talking about.
I really like her eyes actually.
But the nose lacks the shadows her eyes have, and the lips need colour variation on the highlights. Also the "dip" in the middle of the upper lip is way too big and wide.
The goggles on her visor could do with any sort of detail at all, right now it's like she'd be putting solid metal cylinders over her eyes, and where's the fun in that!
Yeah, generally just not enough shadows and highlights, some of those would go a long way to making this great (and I don't mean just dodge/burn either! get some colour variation instead of shading with just black or white or whatever).
The saturation is really nice though, really makes her stand out.
MoP