Well its come to the end of the term, and I have one more to go before I graduate and set out to try and get a job. What I need to know is what skills I need to work on the most, and what skills I should try to gain before my last term is up. What do I need to do to be a better candidate for hiring?
www.tgz3d.com
Replies
I agree with Adam, make ease up on the black and white. instead of black use a grey.
"What do I need to do to be a better candidate for hiring?"
Your skills are good, but to put bluntly, there are Character artists out there that are much better. My advice to you is to work on environments. Even little ones that show you can do it. Once you get into a company and build up a reputation, You may be assigned some characters. It is much easier to get into the industry from an environment artist positon than to go head on and try to be a character artist. That would be my advice. Get some environments and props, and you will be far more marketable. Hope this helps man.
Get better at texturing. Try to only show models that are fully textured. Of all the characters the only ones that stand out are the RTS soldier but the skin parts need a bit more work, and you should tweek the model's face. It looks a bit too square at the moment; and the alien from Pitch Black. That alien needs to be textured though or it will get dismissed. The other characters if you wanted them pick one and polish it up. They are all the same quality and style so they would get dismissed if they are not all polished. Keep in mind that art teams don't have time to look at all applicants so if you don't impress them you'll not be considered. Your props seem to be your best work at the moment but take out anything not textured.
The biggest problem I see with yout site is your presentation. I refer to how you are showing off the models. Right now your presentation doesn't help much. I suggest you also show your model without a background since they can be distracting. I liked your backgrounds though. I suggest you look at other sites of artist you really like and see what they did. www.guberski.com might give you some ideas on how to show off your work.
I hate this but it's true, modellers are a dime a dozen in the Game industry! You should make your work look like things found in Unreal 2003, Doom 3, HL2. I am mostly refering to the texture quality. Hey if you can texture like Kenneth Scott you won't have an issue getting a job. So getting your texturing ability top notch is your top priority, then if you have time you should learn to animate. Later.
Alex
The Operation Anubis Models all looks good to me, esp the AA gun. Love the 2D work.
Specific things to work on in the future, I would try to approach you're UV layouts more efficiently, it takes a little more time but companies, especially those doing console titles, hate to see the blank areas that you don't use. I think you're texturing skills are getting strong especially with the RTS guy, and I would go back to you're previous work and apply what you learned with him to those things. Modeling seems good to be, but texturing is the part where you really want to focus as it is 80% of what makes game art good (right now anyways). Really focus on painting in lighting as I think that is you're weak point.
Overall though dude it's looking good, I just think if I were an employer looking at you're website, I'd want to see everything modeled, textured, and rigged/posed. Presentations seems good to be, I'd make you're preview icons bigger to draw the eye more.
J
So from what I see that I need to revisit my unfinished pieces and texture them up, the demons textures and posses, and the Nazis face. I should change the white to grey on my website so that the site isnt so high contrast, change the background of the renders to 50% grey, and make the icons bigger. Things I need to work on are my texturing skills, more props, and some med poly normal mapped characters. That sound about rite? Anything else?
I have been drawing all my life originally inspired by comic books.
I tried drafting as a creative outlet for five years until learning about 3d. Since then I've been doing 3d modeling, for the past year mostly using 3DSMax 5. Currently I'm less than a year away from getting my BA in multimedia production at UAT.
My interests are drawing, modeling, snowboarding, hiking, mountain biking, rock climbing, being killed in FPS's, taking over the world in RTS's, and becoming a god in RPG's."
My name is Brandon Nobbs and I'm originally from Spokane WA. (You are obviously a 3d artist) Comic books have been the major source of inspiration throughout my life. In the five years prior to my exposure to 3d art, I used drafting as my creative outlet. For the past year I have done 3d modeling primarily using 3d Studio Max 5. Currently I'm less than a year away from getting my BA in multimedia production at UAT.
I would reword most of your intro statement. Some of the sentences you have used have bad structure and unnecessary words. I'm not in the game industry, but I would imagine that communication skills are very important when working in a team atmosphere. At any rate, it's always best to be able to communicate as accurately as possible.