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Pokemod work....

Enix
polycounter lvl 18
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Enix polycounter lvl 18
Yea, umm...im one of the modelers for pokemod.
Some people might know about that mod,
but pokemon isn't exatley the most popular
thing in the mod community. I just desideded
to do models for it cause off all the characters
and its good for practice.

Anyway...I guess i will be posting my pokemod
work in this thread. Ok, first off, is shelder.

shelder1.png

shelder_top.jpg

Took about an hour, could have been sooner,
but i messed around too much tongue.gif.
Umm...i appreciate comments, because i will
probally be posting alot of it here,
just so i can become a better modeler and
model more complex things ^_^.

Replies

  • SjetvsKerrigan
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    SjetvsKerrigan polycounter lvl 18
    According to Google, "clam pokemon" is named Shellder, and looks very much like your model. smile.gif

    But its eyes are missing, and the sticky-out bits on the shell shouldn't be boxes. Taper them.
  • Enix
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    Enix polycounter lvl 18
    Yea, the eyes aren't there cause im gonna skin them on,
    unless the leader says otherwise. I'm gonna skin it
    soon, just gotta edit some things, and cut some polys,
    its at like 1043 polys i think, which isnt bad cause
    its for HL2.
  • Mr Smo
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    Mr Smo polycounter lvl 18
    yer, perty much looks like that pkemon, but it looks so square and hard cut atm ;/.

    and may i ask why u constantly end your lines so short?
    dunno about anyone else .. but i find it really irritating >_<
  • ElysiumGX
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    ElysiumGX polycounter lvl 20
    [ QUOTE ]
    I just decided
    to do models for it because of all the characters,
    and it's good practice.

    [/ QUOTE ]

    Last time I check (about 5 years ago when my little siblings loved them), there are more than 100 pokemon. That's a good amount of practice if you create them all. A Pokemon mod for HL2. That's so strange, I may even play it.

    Gotta Frag Them All!
  • Enix
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    Enix polycounter lvl 18
    OMG! Sorry I havn't been able to get on.
    My cable got shut off..so im at the library.
    Umm..in my offline time I skined it and
    started on some new guys. I will post them as
    soon as I get my internet back up at home.

    And about the model. Umm...I cut the poly count
    down a bit so its around 800 or so now. Same
    amount of detail, just alot of wasted polys, and
    so you can see who im doing next go to google and
    look up "gastly". Thats the guy I just modeled
    and skinned, I just cant get the pictures up here
    just yet, maybe if i visit the library tomorrow
    I will bring a floppy and upload them real quick.

    I just had to get on to tell you guys why I kinda
    dropped off the planet tongue.gif. Thanks for the comments,
    and when I get back on maybe smo can explain the
    cutting polys so short thing wink.gif, I dont understand tongue.gif.

    cya soon.
  • JBoskma
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    JBoskma polycounter lvl 18
    heh not your polys, your lines. As in
    the
    text
    that
    you
    type.
    I have no problem with it though wink.gif
  • Enix
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    Enix polycounter lvl 18
    Oh...

    like
    this
    ?

    Anyway, I got some more little guys done. First up
    is bulbasaur:

    bluba.th.png

    The body is done, i will proablly redo the thing on
    his back before i skin it, cause i think its ugleh.
    1066 polys BTW. Next is dragonair:

    dragonair.th.png

    1028 polys, skin is done, unless someone thinks it
    needs changed. And now, Gastley:

    gastley.th.png

    405 polys, skin is done, and the gas will be a sprite
    ofcourse. And last but not least is shellder [skinned]:

    shelder_render1.th.png

    950 polys. My budget for all of them was 1000, i think i did
    pretty good with that part tongue.gif. So thats what i did in my
    offline time, i just got my cable turned back on today ^_^.
    C&C are appreciated smile.gif.
  • Wells
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    Wells polycounter lvl 18
    you've got your work cut out for you... including the sequels, there's like 400 of these little buggers to do.

    couple crits: blubasaur's bulb doesn't look right, but you've already said you're going to do it. and i think its a waste of polys to indent the eyes like you are... its not noticeable and would look just as well with the eyes just skinned on. in fact, they'd probably look better for being rounder than the current polys allow.

    might be nice to stick a picture of the actual critter next to your models so those not familiar can tell whats going on.
  • Enix
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    Enix polycounter lvl 18
  • Enix
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    Enix polycounter lvl 18
    Skined bulbasaur:

    bulba2.png

    pretty much done.
  • rolfness
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    rolfness polycounter lvl 18
    hahahaha AWESOME !! I will play this.. but this means you have to finish !!!!!!
  • Enix
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    Enix polycounter lvl 18
    Dunno what your rules are on dead threads...
    but I didn't want to make a new thread:

    brockrender2yr.jpg

    I will post some wires soon, I print screened some
    wires but forgot to paste em before i cut again tongue.gif.
  • Wells
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    Wells polycounter lvl 18
    is that brock? if so, i think his head is too tall and narrow. seem to remember him having more of a square face.
  • Enix
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    Enix polycounter lvl 18
    Yea, I thought so too, my refs just kinda counter
    acted eachother i guess. front said lower forhead
    and the side higher :P. I guess i just meet it
    in the middle. Here are some wires:


    brockwires7vb.jpg
  • Anggg
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    Anggg polycounter lvl 18
    Hey Enix, i dont think the head is too long or narrow.. i think the hair line is wayy too high up. i hope this helps

    nice job though. i am impressed ^_^
  • Enix
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    Enix polycounter lvl 18
    Thanks ^_^. After im done with this model, I want
    to do an ash model. But I dont have any refs.
    All i got are some episode screens for now, I
    downloaded episode 1-20 to find some refs, and so
    far i have found nice side refs of brock, ash
    and misty. More soon, I just cant work on this like
    I would want to tongue.gif. Christmas is 2 days away and
    things are gettin crazy, so i dont think Im
    gonna finish this soon XD. But, I will keep you guys
    posted on future progress...
  • Wells
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    Wells polycounter lvl 18
    consistancy in cartoons can be a tricky thing to find when looking for orthos. here's a picture that i think of when i think of brock (which doesn't happen all that often...)

    http://www.absoluteanime.com/pokemon/brock.jpg
  • Enix
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    Enix polycounter lvl 18
    Hows this?

    brockrender24bw.jpg

    and some wires:

    brockwires38li.jpg

    Its at 504 polys for sure now ^_^. did some reworking and
    moved th hair around alot. Hope you like this better.
  • Wells
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    Wells polycounter lvl 18
    much better, in my opinion!
  • Anggg
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    Anggg polycounter lvl 18
    ya, but i still think the hair line is too high up!! it's probably cause ther are no eyes yet! but keep it comin!
  • spider2cool
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    spider2cool polycounter lvl 18
    what program do you use? I use 3ds Max. If you use max, how do you make the pics look like that with the smooth shading and a shadow on the ground?
  • mr.toast
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    mr.toast polycounter lvl 18
    you mean global illumination? if your using max 5 or above then its very simple to do, the basic way of doing it is plopping in a skylight in your scene and make a render using advanced ligthing under the light-tracer setting, also if you want the shadow effect just place a huge plane under your model
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