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Factory machine WIP

Dane
polycounter lvl 18
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Dane polycounter lvl 18
This is the start of an arttest I am working on. This is just the first texture map I have (completed, not quite) I still have to unwrap and texture the remaining parts. I am just looking for any comments and crits to see if there is anything I should change before I continue working on the test. I know about the seam on the top, but its covered by the unfinished parts. Thanks!

map1.jpg

Dane Macbeth
http://www.firearmsmod.com/dane
Dane@frameworkla.com

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  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    I think you might be going a bit too wacky with the colors. Looking good so far though.
  • Dane
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    Dane polycounter lvl 18
    2nd texture map so far
    uv2.jpg
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    One thing that might be worth considering is where you put the damage. Generally you'll get the most damage around edges and raised parts. The braces around the green section for instance would look much better if you scratched them up a fair bit as would the edges of the red bit. It might be worth lessening the paint flaking on the upper green surface and orange section, particularly in the middle unless theres some logical reason why they're flaked like that

    That said, what you've got there so far is looking pretty good. Is this machine supposed to be for any specific purpose?
  • MacD
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    MacD polycounter lvl 18
    Gotta dissagree with poop on the colours...red and grey turn up a lot on industrial machinery; I used to work on a lathe which had that colour scheme smile.gif I'd use a slightly lighter shade of grey though...it looks a little 'gunmetal'-ish now (well, ok, it doesn't look like gunmetal...but it looks a bit dark and...maybe turn down the green in the grey?).
    And listen to Jackablade...but it looks like you're preciently doing that, looking at your second texture smile.gif
  • Mark Dygert
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    I have to agree with MacD about the colors. I worked in a water ski factory for 5 years. If it was one color scheme I was sick of seeing it was the loud garish colors they paint machinery. Bright yellow, orange, grey, green, powder blue. They tend to paint the different systems of machiery different colors. Pumps tend to be different colors from the main pieces. Hoses for certain sets of sub systems are the same color, blue for cooling, red for exhaust, yellow for injection and so on. Just to make fixing the machines easier. Is the machine not injecting plastic? easy to fix, just check all the yellow hoses.

    Sure we natually expect game art machinery to be flat and just blend into the background. You might have gone a bit over board but it really depends on the type of machine it is. If it isn't modeled after a real world piece of machinery you might want to tone down the colors a bit and rethink the color layout. They just don't paint the parts willy nilly with whatever color they have on hand. There is often some kind of logic to it. Right now, I can't understand the color scheme on the lower right pic. It is kind of crazy. The other pics make sense and look fine.

    ref:
    http://www.machexch.com/zshow1.gif
    http://star.ktplan.jp/jpeg/obs.jpg
    http://www.manabezoki.co.jp/Equipment/Onishi/onishi-b.jpg
    http://www.inverno.de/factory/equipment/img/equip7.jpg
    http://www.inverno.de/factory/equipment/img/equip2.jpg
    http://www.inverno.de/factory/equipment/img/equip6.jpg
    http://www.plastic-storage.co.uk/factory%20equipment.html
    http://www.agmachine.com/collage.gif
    http://www.steamengine.com.au/events/reports/tulare_usa_2002/pics/western-machinery.jpg
    http://www.tylermachinery.com/graphics/MBD400FullFP.NOEMP.jpg
    http://www.creedengineers.com/gifs/book-binding-machinery1.jpg

    Personally I think you should put smash guards next to those computer screens. Some concrete posts or heavy duty plasitc half corners that bolt to the ground and take damage instead of letting the machinery get bashed. Even careful forlift operators smash into the corners of expensive machines. Companies always toss out 50 bucks for the guards rather than the thousands they lose in repairs and down time.

    Access hatches and latches. Since it looks like this machine has an outer casing that hides alot of the inner working parts you need ways to open it up and get inside for cleaning and repairs. If the casing is heavy enough it might need hydrolic pistons to help lift and hold it up.

    Also plan out what would be a common place for scratches and damage. Along the side, and front would make sense. Also around the opening where it looks like parts would be coming and going. Not so much on top, unless parts are being set ontop?

    Also putting some warning colors or a plastic finger guard over the opening might help, since they tend to do that when machinery that can rip your limbs off.
  • Dane
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    Dane polycounter lvl 18
    Thanks for all the suggestions guys, a few things to note:
    I don't know the purpose of the machine, I was given a simple pencil sketch of the machine with no description of it's use or look. I am going with a simple colorscheme that consits of green and orange, what I thought was a common scheme in industry standard. The comments about the wear and tear make sense and I will address those as I continue to work on the skin. Thanks!
  • MacD
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    MacD polycounter lvl 18
    Aw, shit! I must be selectively colourblind! I really thought you where going for red and grey...and to think I actually said that you should tone down the greenish tint to the grey...:shudders: smile.gif
  • Dane
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    Dane polycounter lvl 18
    Just about done, comments crits still please thanks smile.gif
    macha.jpg
    machb.jpg
    machc.jpg
  • Wells
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    Wells polycounter lvl 18
    looking pretty cool. give us a .gif of all her guts spinning!

    i'd fix that nasty seam you've got, though... its not really covered up at all.
  • avalean
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    avalean polycounter lvl 18
    you should never cover up frown.gif You also have a seam below the left pipe.
  • Steakhouse
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    Steakhouse polycounter lvl 18
    Yah that hoopajoop in the middle there, the two spinning objects with the tugging things hooked up to them, yeah those. That's not going to work on a basic mechanical level. When that big grinder inside begins to turn its going to twist the T-shaped object above it. Then the two peices that are hooked onto that, which then attach it to the two wheels, will begin to turn. They've got about a half rotation before the two connecting peices begin to wind around the connecting T-shape. Then maybe another twenty seconds of tug (depending on the strength and speed of the machine) before they snap clean off like a young girl's pigtails and scalp caught in the works at a theme park.

    If you only used one of the connectors, placed the connecting object on the top of the T-shape, and lowered the connecting rod so it wouldnt catch on it, THEN this machine might work.
  • Thermidor
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    Thermidor polycounter lvl 18
    gota agree with steak, but i supose if you dont know wot its meant to do , its hard to design a machine ... machines are suposed to have function ... if you are following a scetch , lets see it . you may have it exactly right ..
  • Dane
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    Dane polycounter lvl 18
    Yeah I didnt bother to question if the machine would work, it's an art test and im not trying to come off rude.
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