First of all, hi everyone
So...
I've been trying to make a model for UT, and i got a few problems.
Im using 3dsmax 5.1, and i have been more or less following Potempkin's tutorial (by more or less i mean the character is not made out of boxes
But it seems like i screwed something up, because when i tried to see my model with UnrealEd i saw this:
HUH?
(and it should looked like this:
pic)
I havent found where i made my mistake yet, im using 3ds2unr and it imported the 3ds without warnings, also i could import the 3ds files into milkshape and it looked like how it should look like.
Anyone encountered a similiar problem before? Is there something i missed to check?
Replies
I'm trying to dig up a tutorial I've seen on doing this. I've done it myself but it's been a while.
Edit:
Try this one: Animating a GOD
It's not the one I was looking for, but it looks like the same information.
Edit again:
Here we go. These are what I was looking for. I'm assuming you're trying to get the character into UT2003/2004 and not just UT, so try one of these tutorials:
Polycount UT2003 Tutorials
And im using 3ds2unr because max wont load actorX and because that i use vertex animation (i use a skinned version of my model to make morph targets with)
I found out i can view the unreal 3d files with UNST, and that, the first frame looks like how it supposed to but the rest of the frames are abstract looking .. somethings
Edit: i found the problem, i forgot to weld the verticles after attaching everything
I checked everything 3 zillion times already, but lets see again:
textures/GlunthSkins.utx
check..
Gunt.u
check..
gunt.int:
[Public]
Object=(Name=Gunt.GlunthBot,Class=Class,MetaClass=BotPack.Bot,Description="Glunth")
Object=(Name=Gunt.Glunth,Class=Class,MetaClass=Botpack.TournamentPlayer,Description="Glunth")
--- check..
glunthskins.int:
[Public]
Object=(Name=GlunthSkins.glun2,Class=Texture,Description="Glunth")
Object=(Name=GlunthSkins.glun1,Class=Texture)
Object=(Name=GlunthSkins.glun1glun,Class=Texture,Description="Glunth")
Object=(Name=GlunthSkins.glun3,Class=Texture)
--- check..
unrealtournament ini
...
ServerPackages=Gunt
ServerPackages=GlunthSkins
... check..
Appears in UT: nope.
Arrrgh whats missing?!?!
Now the weapon poly not works.
So... the material is assigned, it not worked with,
WEAPON.WEAP, it not worked with just WEAPON.
...
THATS IT! IM NEVER MAKING A MODEL FOR ANY GAME AGAIN! >:(