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(noob) - problem with putting model into ut

Supercarott
polycounter lvl 18
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Supercarott polycounter lvl 18
First of all, hi everyone smile.gif

So...
I've been trying to make a model for UT, and i got a few problems.
Im using 3dsmax 5.1, and i have been more or less following Potempkin's tutorial (by more or less i mean the character is not made out of boxes wink.gif

But it seems like i screwed something up, because when i tried to see my model with UnrealEd i saw this:
HUH?
(and it should looked like this: pic)

I havent found where i made my mistake yet, im using 3ds2unr and it imported the 3ds without warnings, also i could import the 3ds files into milkshape and it looked like how it should look like.

Anyone encountered a similiar problem before? Is there something i missed to check?

Replies

  • FatAssasin
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    FatAssasin polycounter lvl 18
    If this is a skinned and rigged character, you need to use the ActorX plugin.

    I'm trying to dig up a tutorial I've seen on doing this. I've done it myself but it's been a while.

    Edit:
    Try this one: Animating a GOD
    It's not the one I was looking for, but it looks like the same information.

    Edit again:
    Here we go. These are what I was looking for. I'm assuming you're trying to get the character into UT2003/2004 and not just UT, so try one of these tutorials:
    Polycount UT2003 Tutorials
  • Supercarott
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    Supercarott polycounter lvl 18
    Actually im trying to put it in just UT.
    And im using 3ds2unr because max wont load actorX frown.gif and because that i use vertex animation (i use a skinned version of my model to make morph targets with)
  • Snowfly
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    Snowfly polycounter lvl 18
    are you using the correct version of actorx? actorx also exports vertex animation by the way.
  • Supercarott
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    Supercarott polycounter lvl 18
    (I (wanted to) use "ActorX_218_Max5.zip Max 5.0,5.1, CStudio 3.4 & 4.0" that i I got from here, and yes the msvcr71.dll is in the plugins folder, but its still "failed to initialize" frown.gif

    I found out i can view the unreal 3d files with UNST, and that, the first frame looks like how it supposed to grin.gif but the rest of the frames are abstract looking .. somethings ooo.gif

    Edit: i found the problem, i forgot to weld the verticles after attaching everything blush.gif
  • Supercarott
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    Supercarott polycounter lvl 18
    Im finished with the animations, i wrote the int files, and the model works in unrealed, but it wont appear in the player selection.
    I checked everything 3 zillion times already, but lets see again:

    textures/GlunthSkins.utx

    check..

    Gunt.u
    check..

    gunt.int:
    [Public]
    Object=(Name=Gunt.GlunthBot,Class=Class,MetaClass=BotPack.Bot,Description="Glunth")
    Object=(Name=Gunt.Glunth,Class=Class,MetaClass=Botpack.TournamentPlayer,Description="Glunth")
    --- check..
    glunthskins.int:
    [Public]
    Object=(Name=GlunthSkins.glun2,Class=Texture,Description="Glunth")
    Object=(Name=GlunthSkins.glun1,Class=Texture)
    Object=(Name=GlunthSkins.glun1glun,Class=Texture,Description="Glunth")
    Object=(Name=GlunthSkins.glun3,Class=Texture)
    --- check..
    unrealtournament ini
    ...
    ServerPackages=Gunt
    ServerPackages=GlunthSkins
    ... check..

    Appears in UT: nope.

    Arrrgh whats missing?!?! frown.giffrown.giffrown.gif
  • Supercarott
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    Supercarott polycounter lvl 18
    Great, names are case-sensitive, good thing tutorials usually mention that (sarcastic) >:/

    Now the weapon poly not works.
    So... the material is assigned, it not worked with,
    WEAPON.WEAP, it not worked with just WEAPON.

    ...

    THATS IT! IM NEVER MAKING A MODEL FOR ANY GAME AGAIN! >:(
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