I've been playing around with the Dawn of War mod tools and one important thing to get right is the scale of the model.
The problem is, it seems Relic made some really small models, so whenever I press F for the front viewport, the model looks like a tiny dot.
I tried looking for the solution in viewport preferences but the regions tab seems to be only for rendering purposes.
In a nutshell, how do I set up the viewport so it "zooms in" on that tiny model all the time?
Replies
Edit: Oh wait...you hit 'F'...then this must be Maya. My knowledge ends here. Theres probably a Mel script somewhere that will take care of this.
And it mean that the weld tools don't work as the minimum 0.01 for the weld tool demolishes the mesh.
I have no idea how relic worked like that, and if they didn't why didn't they adjust the units to be 1m=100 max units or more rather that scaling up and down as they wanted to export.
Then again maybe I'm just missing something regarding how max units and scale work
model large, rescale, rig, animate. to get around parts of the model dissapearing due to its small size, zoom in User mode to where you want it, then switch it to Perspective so you can rotate it centered on the model. thats how i've found to do it, anyways.
If you must work with the messed up units, you can change the spinner precision by going into your preferences, in the General tab, and increase the number for spinner precision.
You can also stop the clipping by right clicking on the viewport name, selecting Viewport Clipping, and drag the triangles on the right of the screen to the very top and bottom of their range (drag the top one to the top of the screen, and vice versa for the bottom).