This is my first real go at making a character using a highres version to generate the normal map. Alot of fun but so much work I burnt out while doing the final textures and alot of mistakes made.Harshest criticism is welcomed.I'll be making a video showing the high res and wireframe of the low, as well as rigging test,etc after I give him one last pass.
Replies
Like i say tho ... that parts i can see look ace .. the face texture looks nice more pics plz
The Blades/Claws look like they were inserted without any connections to the device ontop of the wrist.
Also the elements on the back and shoulders (from the armor) that came to be with the texture look very good but could use a place in the model if you can sacrifice the polycount, atm they look flat even tough with normal mapping.
Still awsome work
Could probably use some more contrast between the different parts of the suit; right now it all kind of blends together.
BTW, it looks great