I am not talking about forced short dev cycles that wreak havoc on the peoples lives involved.
Why is it the only (seemingly) game made today, is the 10+ million, 2+ years, 20+ man team, AAA title? Why does every game have to be the next GTA 3? I would love to see a small 3-8 man strike team, with around a million and a year tops, make a game that is suitably scoped for that budget, teamsize and schedule. I think it would allow the developer to be alot more creative in their ideas, art style, gameplay mechanics and whatnot. One of the reasons Devs have to play it so safe is the amount of time and money involved. Lessen those to a great degree, and things do not have to be so bankably safe (read that as watered down lowest denominator)
Maybe there are such Developers and I just have not heard of them?
The games would also have the benefit of a lower selling cost, because of the lower dev time/costs. I know I am much more likely to plop down 20 bux for a new game than 50.
Ah well, if wishes were horses, poor men would ride.
Replies
The international indie game scene is like that, although true enough a huge amount of game developers still aspire to make MMO's, FPS's, RTS's...
I'm not sure if I should be placing the 'blame' on publishers, but it seems it's them encouraging the one-time-big-time mentality.
I remembering hearing John Romero had a small team doing handheld games with a moderate amount of success during his post-daikatana pre-midway days.
3 guys who I worked with back at Rage. 2 programmers, one artist. Set-up on their own after Rage Sheffield ot closed down. Keep things simple, listen to their fans and seem to be doing quite well. Self-publish through the internet, although they did get a publishing deal in Russia.
I'd like to see a small team of 4 or less make a game at the cost of only a couple thousand over the course of one or two years.
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Couple of thousand? hell, that wouldn't pay one persons wages for one month.
Couple of thousand? hell, that wouldn't pay one persons wages for one month.
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That would cover me and leave change
Scaler
Thanks for all the links guys.
Thing is, I'm paranoid about that kind of stuff. New to the industry so don't know what's sensitive and what's not.
People think, that they will get some 2hours long, very boring and ugly looking game that crashes every 5mins, and thats true 90% of the time.