The texture can use a few minor things. Ya know. to push it a little further.
Ends of gun tips. Basicly its a grey circle with a black hole in it. Consider highlighting the grey ring on top, and giving a shadow to the opposite side. Bevel that sucka!
The barrel tubes are pretty plain also. I like gradients that flow across the whole length. Very subtle too. and one streak of hightlight should catch your eye if they are spinning.
I'd also suggest putting darker areas where 2 faces meet in a tight corner.
Haha thats awesome. GDI vs. Nod (the first C&C) was awesome. Kane was the shit Glad to see some interest in reviving the series in a 3D platform.
Your model is really tight. Looks great. My only critique would be on the texture. You seem to have the actualy TEXTURE of the texture (make sense?) down, but theres no indication of high or low lights. Consider where things will be need some high/low lights (end of the gun, corners/edges of the metal on the gun).
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Ends of gun tips. Basicly its a grey circle with a black hole in it. Consider highlighting the grey ring on top, and giving a shadow to the opposite side. Bevel that sucka!
The barrel tubes are pretty plain also. I like gradients that flow across the whole length. Very subtle too. and one streak of hightlight should catch your eye if they are spinning.
I'd also suggest putting darker areas where 2 faces meet in a tight corner.
cool.
http://www.bobotheseal.com/tuts_vertex_bake01.htm
Your model is really tight. Looks great. My only critique would be on the texture. You seem to have the actualy TEXTURE of the texture (make sense?) down, but theres no indication of high or low lights. Consider where things will be need some high/low lights (end of the gun, corners/edges of the metal on the gun).