Hey all,
I've been a long time reader and love seeing all the great stuff posted on these boards. I thought it was time to post to say hi and show some art I've been working on recently. I created the textures in Photoshop, used Maya to build the level and then imported and lit it in UT2K4. I'm pretty happy with the progress thus far but feel it's lacking density to it. Everyone has always given great feedback here so I'm hoping to get any feedback I can. The level is not really designed to be DM or anything. It's mainly built as a portolio piece as I'm looking for work sine my lovely employer canned 99% of the staff right after launch.
Here are a few WIP shots:
Thanks all.
Mark "HellMark" Damico
3D Artist
www.markdamico.com
Replies
The stripes and patterns on the wall look a little too decorative and upbeat for a "sewer prison" to me ... they make it look more like a cultural temple or something. I reckon it needs some objects or slightly different textures in to make it look more like a prison.
Good work though!
Those grates in the ceilings could use some lighting effects, as if some light was passing from above to reach down there. Would give some functionality to it as all the smoke from the torches would have to go somewhere.
I definitely think the trim is going bye bye cause it does look too decorative. I've heard that comment a few times from friends I've shown this to.
Kman, I like your idea for the ceiling grate though the depth is faked so showing too much light might give it away. Going to play with that a bit. I like the idea of functionality to the level. I'd like to have a balance between function and fantasy while not getting too ultra realistic with this particular level.
I also liked the idea of gear and floating plank Illusions. I think exploring those areas can help give the density I'm looking for.
Thanks again for the input fellas.