This is one of what would be many ruined 'bell shrines' that lie in the 'Valley of Bells.' Once a holy site to the Wind god, it is now a sanctuary of Tengu-esque raven demons. The Wind god has long since left the land and the valley is quiet and still. Travelers are warned that when crossing the valley that any bells heard is a horrible omen of danger to come as it means the raven demons who sit perched on top of the shrines are swooping down to claim you as their next meal; the gusts of their wings stirring the otherwise still bells.
Some sample textures...
A sketch of the raven demons...
Hope ya dig.
Replies
Do you plan to colour that concept because its looking very meaty! I'd go for larger wings if possible.
A couple crits... It looks like there's a seam running down the roof in the top pic, right where the white hotspot is. Also, the moss stops abruptly at the top of the roof instead of creeping up onto the sphere a bit. I think it would look more natural if the sphere had some moss at the base of it.
Lastly, and this is getting kind of technical, I can't see this being a real bell tower. First, there's no entrance for anyone to actually go in and ring the bells, and secondly, if part of the tower hadn't caved in you wouldn't be able to hear the bells because they'd be so muffled by the tower wall. Usually, bell towers are more open at the top so that the sound of the bells isn't obstructed.
You're doing a real good job with textures too and being effecient with them. You have excellent use of repeatition. while getting the most mileage out of geometry.
If you ever consider, it would look pretty cool if you rendered a night and day version of the same scene. further showing how far you can take a scene.
As for texture work, most are looking great but the bamboo looks far too cartoonish in comparison to the rest of the textures, and rather too bright.
Really nice composition.
other than that man, looks awesome. cant wait to see the character.
Showster- They are bright, but I have a tendency to make things rather hypercolor so it's no suprise to me. That and I've been playing Otogi 2
Fatassasin- The seam you see is actially one of the depressions in the texture shown in the bottom left of the texture pic. Also, this isn't a tower, it's really only supposed to be about 8 feet high or so. The concept was that the valley used to have high winds so that's what rang them. However, eastern themed (as this is attempting to convey) bell gardens and shrines are a more muted affair then the likes of the bellowing monstrosities that hunchbacks ring. So few barely audible clangs is the desired effect I suppose, almost like an oversized wind chime.
Swamp- Thanks man, but no, I'm not making the character, just sketched him to flesh out the background story a bit more for when I turned it in. Would be cool though.
Poop- Too stright indeed, was a little too low-poly minded perhaps. Also, so far as I know, in MAYA faces are not double sided ( so far as I know) so I can't do that yet.
I decided to wait until I heard one way or another on the gig to post mine, but I expect to know soon.
Scott
Hey! I know this one!!! I seen it on folks COmputers here?!?!? You are... ? Whoa.. Small World.
Scott
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Hah - I knew it. Did you get the job, Nitz?