Hey y'all,
This is a level I've been working on for the Joust3D game. I'm mostly done with modeling, except I will be taking out some details near the bottom (since we want to focus attention at the top) and adding a few more details to spruce things up. I'm maybe halfway done with texturing.
Joust3D uses a "bloom" feature (similar to Prince of Persia) so we should be able to recreate at least some of the glowiness
This thing is on a pretty massive scale - I haven't got any characters in there for perspective right now, but the whole structure is a bit over half a kilometer tall. This might be tweaked once the gameplay is more finalized, in case the players can't make it back and forth between the platforms
Oh, and the polycount so far is something like 175,000 but I'm using LOD's on all of the teeth, which puts the polycount down around 95,000 at most.
I'm open to any crits or suggestions!
-Choirboy
Replies
What worries me more is the size, seems like it'll either require lots of players or will be too focussed on sniping which would clash with the name Joust.
KDR - aside from some powerups, the player won't have any distance weapons so sniping will be limited but yeah, it all depends on how it feels once the gameplay is finalized and we can see what it's like. I guess it's just a matter of balancing the feeling of sheer awesome size vs. the boredom of waiting 5 minutes for the other players to reach you
Lava around the ground looks rather dodgey but I don't imagine that's any great concern for u guys rite now
Very nice work on the map
The brick thick black lines, the floor looks like the side of a rock, and and! where's the bloom effect on the lava?!?!?!
good work.
The reflections on the towers look neat, but
Nice work tho
Jboskma - I might liven up the environment a bit, but I'm actually going to take out some detail at the bottom of the walls, because the players won't ever get down there. But I could see doing some more background details on the rock island and the lava... thx
Showster - are blend maps like height mapping where the engine blends between several textures? It's already got bump mapping going on - it used to be a lot stronger and looked cool from far away but if you got up close to it it looked horrible.
no tech crit for me... nice job