Well I've been working on this for a while and since the old boards are down I have to start one.
If you want to see other wips for this model them go
here or
here.
Anyway. I've been playing with the colors and such, I hope I can finnish the whole thing up by Halloween. (though I'll be satisfied if I just get the textures done by then.)
Eye aren't quite right yet though.
C&C on the texture or mesh would be great.
Replies
keep up the work.
p.s. the nose from the side profile has that super harsh change in direction, see if you can make it a bit smoother, it will make her look "cuter"
I do have a few major limits I'm working with on the model, I have a max poly count of 1800, but optimal count would be 1000 (the Dark Engine for Thief 2, can't handel a whole before fps drops like a stone.) I also have a max res on textures at 256 with no more than 2 texture sheets (and here's the kicker, alpha can only be 1 bit. AND gif format only. Texture memory is pretty low.) So I do have a few major handycaps with this model already. There is a large comunity doing mods for t1 and t2 (and if eidos ever released a tools set there will be a lot more doing Thief deadly shadows stuff too.) Any way there aren't may character modelers due to these limits and rigging issuse (no custom animations, and no custom skeletons. They use a strange joint box and bounding plains thing to define the rigging... It is a nightmare.) Those of us who know how do it, do a lot of request. I don't normally skin then models, because there are plenty of talented skinner there, but I don't normally do to much that is out of the ordinary like this one, either. This model should test afew of the engine limits as far as size and level of detail goes, But I'm still shooting for usable.
As is I'm no pro when it comes to modeling. So I really find your crits helpful, and any pointers you can give me trust me I do try to use. So be brutial, I need to know what is wronge and how to fix it. (Texure tips are especially helpful too.)