Right, I have the simple task of adding to the default UT2004 model animations.
Take the HumanMale, MercMaleB, for example. I'd like to add to the animation set BipedMaleA an animation, any animation, as this seems to be the only way of getting these animations working in-game?
That is, using the ScriptController's AI Script "action_playAnim" seems to only work with the default animation set (BipedMaleA). I can do "ThroatCut" to my heart's content but getting a custom animation happening ontop of that seems impossible with a custom animation set?
So there are two solutions to this:
1. Somehow getting a custom animation set's custom animations working in-game (for use in the xPawn's AI Script).
OR
2. Appending to the BipedMaleA animation set.
Using Maya PLE and the UT2004 plug-in I've tried this second option by naming the output animation set "BipedMaleA" (multiCh is default), however this crashes UnrealEd.
I thought it'd make sense for the first solution for it to reference, for example, multiCh.nod (animation_set.animation)... but Ued doesn't allow that it seems.
I've successfully gotten the animations into Ued as a custom animation set, working fine. Just using them in-game is the problem it seems.
Thanks so much for any assistance.
Replies
If this works, and I wouldn't be surprised if it does, wouldn't changing the default animation to my custom animation set remove the functionality of the BipedMaleA which kind of defeats the purpose of having both animation sets working?
I suggest you go download the sdk animation-sets from some major Unreal site, and try to merge the sdk BipedMaleA set into your own set (if it's possible in Maya), then import it all onto your own model in UED...