Damn dude, that rocks. Can we see the texture flats? Would like to have a look-see. Looks a lot like whats-her-face from Who's the Boss. Something Milano?
The third picture is a bit odd. Her head is slightly tilted and the loose bits of hair tilt with it, instead of hanging straight down. That's all I can complain about.
Wow...very...'real'! I also like the way the dents and scratched look like they come from functional use, not just because someone thought metal should have scratches and just went wild, if you know what I mean
Immaculate. Her face in the shot 2nd from bottom looks oddly alot narrower than the front ortho? Camera settings I spose. I think the fine lines under the eyes make her look a little tired, but its really nice work Tim.
Great stuff Tim. Your texturing has really improved a lot since the last thing I saw you do (which, admittedly, was bloody ages ago on polycount, I think!)
I'm not a fan of the boots' design, I originally thought she had some sort of robotic feet, but it turns out they're just ridiculous heels, oh well
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Nice piece btw, looks rather human in the fact that she's not a drop dead looker.
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Guys - I based the likeness to a chick from there, but went off in my own direction - as I didnt want to just recreate someone.
Daz; I think is a combination of things, - the straight hair hanging + camera .. just a dumb render!
Voodoo; mail me and we can talk.
I'm not a fan of the boots' design, I originally thought she had some sort of robotic feet, but it turns out they're just ridiculous heels, oh well
MoP
J