Well. Hope this works.
Everyone like my new avatar? So here's this elf guy; I finally got him rigged and posed. For those of you who missed the WIP thread this guy was supposed to resemble the LOTR cast; it was meant to look as much like Legolas as possible without bringing a lawsuit. I kinda think he looks like a young Elrond.
All comments are welcome.
wallpaper?
http://home.comcast.net/~spacemental/elf27.jpg
Replies
big render (2048x1536, 278kb)
http://home.comcast.net/~spacemental/elf30sm.jpg
big wire
http://home.comcast.net/~spacemental/elf30w.jpg
main body diffuse texture
http://home.comcast.net/~spacemental/elf_body1_dif.jpg
face diffuse texture
http://home.comcast.net/~spacemental/elf_face1_dif.jpg
old WIP renders from original thread
http://home.comcast.net/~joolz8000/temp/elf1.jpg
http://home.comcast.net/~joolz8000/temp/elf13b.jpg
http://home.comcast.net/~joolz8000/temp/elf9.jpg
http://home.comcast.net/~joolz8000/temp/elf16.jpg
http://home.comcast.net/~joolz8000/temp/elf17.jpg
http://home.comcast.net/~joolz8000/temp/elf18.jpg
http://home.comcast.net/~joolz8000/temp/x3.jpg
-the bumpmap on the kilt-thing is great, but it looks as if you used kinda the same one on the legs...which I think doesn't really work. I don't know what metaerial you where going for, but it just doesn't look like any material which would be used for pants Maybe go for a leather look?
-The blade of the knife/shortsword he's holding needs some work...looks very generic and fake, and makes it stand out from the rest of the exelent work.
-I really dig the fore-arm guards...beautifully done. Same for the shoulder-armour.
-It only shows up in the large render, but the boundary between the hair and the background is screaming for some extra detail...maybe a shell of polygons tightly packed over the whole hair-geometry and alpha'd with strands of hair, just to make that boundary a bit fuzy, if you know what I'm getting at?
Anyway, it's a stunning model. Must have been fun watching the final renders popping up after you finished it
The head is really good i just think you should push the other parts to that level aswell
like
front||back where tho polygons aren't flat