The boards are up , and looking good. im sure there used to be alternateing different colours for the background on each post , i find it hard to read in classic style , (hard to tell where each post starts and ends ....
anyway , here is a update on my character , its using a cel shader i whipped up , and i think its looking 100 times better than it did ....
Its higher poly , but i completely remodeled it , ive made clothes , and i just have to texture them , lots more to come ....
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/jzero
A shot of those clothes ... still not textured ..
Some better shots of the head.
Hmm not sure what is is exactly, because all the other views look fine
the improvement is all down to spending a proper anount of time on the mesh for the face I completely started again 3 -4 times , but in the end not more than 3 hours work for a noticable improvement ..., the body has barely changed . Since my last post ive fixed the forhead issue , and remade the clothes , and built a shoddy set (room) for her to stand in , i mad build some more things to go in that set so it looks more like its out of one of him books. its frustrating to work on anime style stuff , i can draw it , but cant model it to the same standard .. ill post a shot ;ater on
And you did a great job on her, doing a anime style charater *can* be frustrating used to have a friend that did a few db and Angelic Layer models for a Demo reel and it took like 5 Months to get it right. How about making the room like a HS Class room in Japan? Always stick with a classic? heh
I'm not familuar with what indication tools that are around her?
Poop, you think its the Shader? I can't tell that much I'm a absolute "n0013" when it comes to the Modelling anything part of it. Took 4 months just to get two vehicles slightlly tweaked and updated to be used with Max 7 and export them out to be used as edittable meshs to boot. I thought it might have been the lighting myself.
Maestro : the class romm idea is great ... for some reason i didnt think of it ... lol , its sortof a art project , although im trying to get enough work for a showreel ... i completed my animation degree a few years ago , but never "went" for it in my chosen area ... now im back , and i really want to get a job in somthing artistic ...
The progy im using is Maya , i used to use max a while back , and i dont think theres much between them tbh , i never liked lightwave .. but the only time i used it was at University, and it was on a really slow pc , with a really old version of lightwave , i hear the latest versions are great.
Poop : ive been thinking of colour , sticking to b&W is a really hard thing .. seriously tho... i need to do texturing still for the shirt and skirt... as you can see from the pic , the boots are meant to be long socks , maybe when ive made shoes for her , it will be more apparent i think you are right tho , more shading in certain areas is needed. The rig , god its got a problem im trying to avaoid fixing ... i think at some point ive messed it up ... i made it a couple of months ago , and try to stick it , (or parts of it) on my models .. at the moment , when i rotate the rig locator , the spine spline ik handles dont more , or the head box and shoulders boxes , i did have some expressions in there too which helped on animating the walking etc ... which reminds my ive gota make some channels for face rigging , and stuff ... lots to do ... i dont enjoy the rigging side of things as much as modeling ....
Plats : yeah when i look at it i see GITS too , not quite got Iori pinned down yet ... eek , am i aloud to say that here? still , it cant be too bad having anything i do looking like shirows work , the guys a genius.
ok , heres the pic , remember the room is SOOO rushed , im talking 5 minutes work here ... classroom idea is the best , time to start again hope i get the riggin sorted , i was inches from doing a anim when i found that litle critter....
keep the comments coming , you guys wont belive how important they are ..
remember , this isnt meant to be any particular polycount , just polys where i need them sorta thing for the right affect ... having said that , optimisations are welcome , as rendering times are always too slow for me ..
I love this model.
One question, can you render the shadows so they can look like screen tones? I know the max ink'n'paint material isn't very friendly, but I wonder if there's a way to achieve that affect.
Maestro : the animation i was just about to start was her sitting in the dhair reading , and rushing out to answer the phone tripping over somthing on the way .. think it looks 60s coz of the way the lighting makes circles on tha walls...
skankerzero : I had considered doing a stippled sortof printed look as the texture for the shaded areas ... wont be too hard to do .
Rick : now theres somthing i hadnt thought of i was thinking of putting somthing like red on the cheeks , and maybe have te skin still white ...
Maestro : i may actually sit down tonight and animate her ... if i can fix the rig ... rigging isnt my strong pont , all those nodes liking to all those nodes etc ... i did put in some muscular stuff using set driven key , and some other fancy stuff ... so its got very complex
more to come very soon
keep the comments coming in
Update? *poke pokes* I know you are working over there My Satelite Survi.....erm I mean what else could you be doing at this moment eh?
got round to sorting out the rig today .. i supose this is almost done ... i should make that background more detailed ...and do a quick animation ...