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Day at the park



Wanted to finally get on with it and do the donut tutorial, even if I had been working with blender for a bit now. I'm open to criticism and suggestions on how to improve!

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  • asyrvachev
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    asyrvachev polycounter lvl 11
    Hey, @craft_imagine!
    This is a nice start for your scene and I have some suggestions :-)


    Please see the overpaint below. Here is a breakdown of my thoughts here:
    If this scene is set in a park, it would be nice to suggest that the scene takes place outdoors -- you can convey this idea using tree shade, for instance, or some leaves on the table. In blender you can use gobo textures on your light sources, or you can simply place some tree branches in front of the light source.
    I did not have time to reflect it in a paintover, but i think that it looks like the table cloth is placed on a wooden floor. This feels too big for a table. If people would put it on a table at a park, they would serve lunch so that the table cloth is placed along the length of the planks, but not diagonally.
    The placement and shape of a tea spoon was a bit artificial, i think it would be nicer if you placed it not as straight and in the middle of the frame. You could also introduce some bumpiness on the donut glaze.
    The scene is a bit too saturated, especially the wood color. If the wood is left outside for long, like park benches or tables, then their surface would turn gray due to exposure to sunlight.
    I would also suggest using roughness maps to get variation in glossiness of the materials.

    I hope this helps! Good luck with the project :-)




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