Hey! Looking for a 1 off that could lead to more work eventually. I have the main character modelled already setup in Unity. I'll provide a animation character sheet later. I'll list the set of work need, please DM me a quote here on PC. These don't have to be super amazing atm, it's for a nice looking proof of concept. Please send me your portfolio with stylized/exadurated animation references please, think DotA and LoL style with stretch/smears, etc. Please break the quote up into individual costs too please encase I need to trim it back a bit, ie: rig value vs per anim costs, etc.
https://youtu.be/oMNedCY-9rASome notes that could effect rig pricing. The hands are modelled as mittens so you only need one chain for all 4 fingers. They're modelled to hold onto things by default (2 fingers 1 thumb) so making a fist is about all they need todo other than what they're doing by default. No foot or toes. Head fire can be one chain too, all 3 tendrils can move together as one whip. Bow is separate and swappable like guns in an FPS. It's already got 2 bones + weights in it which you can use.
Before you start rigging we'll do a review of topology to make sure you have what you need for deformations, ect.
1 rig + controls for maya saved as .ma
main@running.fbx
main@idle.fbx
main@chargeShot.fbx
main@releaseArrow.fbx
main@abilityPhase.fbx
main@abilityBlink.fbx
main@abilityDodge.fbx
main@victoryDance.fbx
main@endScreenWinPose.fbx
main@endScreenLosePose.fbx
main@dieArrow.fbx
main@dieElemental.fbx