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3D Game Artist | Gameplay Implementation & Environment Art | Available for Work

Hi everyone,

I'm a 3D Game Artist specializing in game-ready props, environment assets, and real-time workflows for interactive projects and games.

My work focuses on hard-surface assets, modular environments, asset optimization, and production-ready content for modern game pipelines. I also have experience with gameplay implementation, level assembly, UI setup, and real-time workflows in Unity.

Software:
Maya, ZBrush, Blender, Substance Painter, Marmoset Toolbag, Photoshop, and Unity HDRP.

Portfolio:
https://iambanjade.artstation.com/


I am currently available for freelance, contract, and remote opportunities.

Thank you for viewing my work.

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