Hi everyone,
I'm a 3D Game Artist specializing in game-ready props, environment assets, and real-time workflows for interactive projects and games.
My work focuses on hard-surface assets, modular environments, asset optimization, and production-ready content for modern game pipelines. I also have experience with gameplay implementation, level assembly, UI setup, and real-time workflows in Unity.
Software:
Maya, ZBrush, Blender, Substance Painter, Marmoset Toolbag, Photoshop, and Unity HDRP.
Portfolio:
https://iambanjade.artstation.com/
I am currently available for freelance, contract, and remote opportunities.
Thank you for viewing my work.