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3D Artist | Portfolio Review

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Hi guys!

I was wondering if I could get someone to tell me what I should add / delete from my portfolio!
I aim to get a proper job in the 3D industry - the goal is 3D Environments, but I believe I should display proof that I can do 3D Props &  Tech Art to state I have the skills to do various 3D things.
So title wise: 3D Environment Artist | Unreal Engine 5 | Technical Art | Procedural Workflows

I believe I should keep (left to right): 1,3,4,5,8,9?
I'm not 100% sure what looks old and what looks presentable to show off my portfolio

My goal right now is to add:
- 3D Asset / Props (show modelling skills, UV unwrapping, texturing, software use such as Substance Painter/Designer, etc)
- Tech Art (PCG workflows, Environment interaction systems, Optimisation, etc)

Ideally, I will be applying to more jobs then!
Please let me know if I'm on the right track - Any suggestions, ideas, tips are 100% welcome!
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