Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial.
Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this contains the Edit tool.
Thirdly, it would help to indicate what your intended output is. Would this be for a real-time 3D web viewer, like in a product page? Or would this be for rendering some high-res images in a product page? Or are you making a video? Or is this just for practice, and for showing in a personal portfolio? The intended output use-case will drive the decisions about how to make this surface.
Fourthly, you could approach this as a material building process rather that a modeling process, because the surface is probably too complex for traditional 3d modeling. You could use either Substance Sampler or Substance Designer. For example: https://www.youtube.com/watch?v=OECQmr08bok
Thanks for your patient reply. I'm still getting the hang of this forum, but your tips should help me pick up the Q&A etiquette quickly. The approach you shared is incredibly useful.
I'm learning Blender right now for product design visualization. I hit this specific roadblock and want to nail this skill so I can communicate my design concepts clearly and efficiently throughout the design process.
Thanks again for your help. I'll make sure to frame my questions more properly going forward.
Another tip I can share… it helps to post your works-in-progress so people can provide feedback, at each step of the process. This is a great way to work, because it encourages you to keep going, and also gives you occasional feedback when you need it. Best of luck on your project!
Replies
Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial.
Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this contains the Edit tool.
Thirdly, it would help to indicate what your intended output is. Would this be for a real-time 3D web viewer, like in a product page? Or would this be for rendering some high-res images in a product page? Or are you making a video? Or is this just for practice, and for showing in a personal portfolio? The intended output use-case will drive the decisions about how to make this surface.
Fourthly, you could approach this as a material building process rather that a modeling process, because the surface is probably too complex for traditional 3d modeling. You could use either Substance Sampler or Substance Designer. For example:
Another tip I can share… it helps to post your works-in-progress so people can provide feedback, at each step of the process. This is a great way to work, because it encourages you to keep going, and also gives you occasional feedback when you need it. Best of luck on your project!