Hi all,
I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline.
Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently.
Phase 1 (Paid Test Work):
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Rig 2 to 3 game-ready characters
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Flat rate per rig
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Expected turnaround: 1–2 days per character
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Work will be done in Autodesk Maya
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We’ll provide models, specs, and requirements
We’re not looking for overly complex feature-heavy rigs. The goal is clean, production-ready rigs built efficiently.
Phase 2 (Paid Consultation):
If Phase 1 goes well, we’ll bring you in (paid) to:
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Walk us through your process
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Identify bottlenecks in our current pipeline
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Help us understand how to achieve similar speed internally
Ideal fit:
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Proven ability to rig characters quickly (and hit deadlines consistently)
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Strong experience with game-ready rigs in Maya
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Able to balance speed with stability and usability
How to apply:
Please send me a DM (private message) with:
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Examples of your rigging work (preferably with notes or breakdowns)
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Typical turnaround time per character
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Your rates (per rig + hourly or day rate for consultation)
Thanks!