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[FOR HIRE] 3D Environment & Prop Artist

polycounter lvl 5
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rahuladvani94 polycounter lvl 5

Hi! I'm Rahul, a 3D Artist specialized in environment and prop art with 7+ years of experience spanning props, environments, characters, materials, and lighting across mobile, AR, and real-time platforms. I'm currently looking for freelance work, contract roles, or full-time remote/hybrid positions.

Experience:

2022–2026 — Paper Triangles — 3D Generalist. Hero props, stylized characters, environment kits, and custom shaders for AR experiences on Snap Lens Studio. Brand campaigns, licensed partnerships, art pipeline creation.

2016–2022 — Freelance — Props, environments, characters, and materials for game and VFX projects across Maya, Blender, ZBrush, Substance suite, Unity, and Unreal Engine.

2025–Present — Ball is Life (Personal Project) — Full 3D art pipeline for a stylized first-person arcade basketball game in Unity, from environment design and lighting to shader development and PBR material authoring.

What I offer:

  • Hard Surface & Organic Modeling: High-to-low poly workflows in Maya, Blender, ZBrush
  • Full PBR Pipeline: Retopology, UVs, baking, texturing in Substance Painter & Designer
  • Shader Development & Material Authoring: Unity, Unreal Engine, Lens Studio
  • Rigging & Skinning: Props and character-adjacent assets for real-time
  • Lighting & Presentation: Real-time and baked workflows, cinematic composition, portfolio-ready renders
  • Engine Integration: Unity (URP), Unreal Engine 4 & 5, Snap Lens Studio

Portfolio: www.artstation.com/rahuladvani 

Contact: advani.rahul28@gmail.com 

Available to start immediately.

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