Hi everyone,
I’m currently working on a realtime particle project in Unity and trying to create very soft, smooth particle effects (almost like silky fluid motion).
Built using Unity VFX Graph.
I’m curious about your approaches:
- Do you rely more on shader techniques or particle settings?
- Any tips for achieving soft fading without harsh edges?
Here’s a short GIF of the current result (optional, but highly recommended).
Looking forward to your feedback and workflows!
Thanks!
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