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Why there are no jobs for blendshapes artists?

polycounter lvl 7
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focus_method polycounter lvl 7
Hi,
i havent came across jobs for blendshape artists yes except one company. So i wonder who does that part in production? how is it handled?

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  • Ashervisalis
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    Ashervisalis grand marshal polycounter
    Every time someone does blend shapes at work its either a tech artist or a modeler.
  • Neox
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    Neox grand marshal polycounter
    sometimes its also just part of the outsourced work that nobody ever sees.
    and to be fair its realy hard to sell a million nose shape outside a character creator system.
  • aniceto
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    aniceto polycounter lvl 20
    In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual characters.
    Sometimes the pipeline will be automated where the character artists will set up their characters with a premade base topology, and the tools will create the blendshapes for them, then its up to the character artist to tweak the blendshapes in the DCC tool or inside the engine.
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