Hey all! I'm doing some personal work and I'm looking for some feedback on my topology, modelling direction, and general art direction suggestions and critique. The asset is for games, and will be imported into Unity for rendering (maybe Unreal.)
The arm is inspired by an old render I made when I was 17, and will be similarly sticking out of the ground [Remake reference]. I'm going for an arm inspired by BT-7274 from Titanfall 2 as well.
I'm going for a full-quad topology. This is for subdivision surface modelling for the eventual high-resolution bake I plan for this in the future. I've really been trying to improve my topology. My aim for this is realism, so go nuts!
Take a look here (hand is not finished, but criticism is still welcome):
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