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(WIP) Research Outpost - Unreal Engine 5 Environment

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Vastra polygon
Hello everyone.  :)
I have started a new environment project.

The setting is a research outpost, with visual inspiration drawn from Mass Effect: Andromeda and Fallout 4. Combining sci-fi structures with signs of decay and long-term exposure.

Goals for this project:
  • Create a wide range of modular assets and props to support a believable space
  • Spend more time working in Substance Painter to push materials further. Focusing on believable wear, frost buildup, subtle surface variation, and storytelling through texture.
  • Focus on environmental storytelling to make the outpost feel lived in and abandoned

I have used AI to generate early concept images, which has been quite useful.

I began with a simple blockout in Unreal Engine to lock in scale and proportions, then used that as a foundation to build the main structures more carefully in Blender. The structure is made up of three connected modules, and I’m currently in the asset creation phase.

I’ve also leaned heavily into reference gathering. It’s been a huge help for maintaining direction and consistency as the scene evolves.

My workflow so far:

• Blockout and scale pass to define the layout
• Structural modelling for the main modules
• Initial prop pass for basic shapes and placement
• Second pass to refine forms and add detail

Right now I’m focused on filling the space with assets: windows, electrical elements, interior structures, and general set dressing. Right now I am working only in graybox, so I can focus on form, readability, and composition without getting distracted by materials too early.

The end goal is an abandoned outpost set in a snowy landscape. I’m planning to add damage and environmental storytelling later on, such as broken windows, snow drifting into the rooms, frost buildup, and signs of long-term exposure to wind and cold.

Still early, but happy with the direction so far. More updates as the scene develops.  =)

Reference board:


Early Unreal blockout:


Unreal Blockout & Blender build.

View from the back with windows:

Science/tech room:

Entrance & main electrical.

Storage/gear storage:

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