Hi, I’m currently working on a game-ready character for my portfolio and I’ve run into an issue. After baking my high-polys , some of the details were lost in the process. I know this is kinda normal , but when I try to keep a consistent texel density, a lot of the fabric details disappear, which is something that I don’t want.
I’ve packed the character onto 8–4K texture sets, but I’m not sure how to proceed from here. Should I increase the texel density across the entire model (but this will increase UV map count which is i dont know if its acceptable or not to have this many UV sets) , or is it okey to give higher density to certain areas only? Since this is a portfolio piece, I want it to look detailed and high quality but still i dont want it to be super unoptimized.
Is there something am i missing ? It would be nice to hear what you guys think.
Some of the UV's and High Poly's





this is where the issue is. Fabrics uv islands too small for the details i guess ?




Here i both sides have seperate high poly info so i couldnt mirror it.
I can provide more info if needed!