We're looking for a passionate 3D Environment Artist to craft stunning environment assets for our open-world 3D roguelite, Diesel Fury: Outgun The Universe.
In this role, you'll create key environment assets like foliage, trees, rocky terrains, and modular buildings to populate our open world.
Key Requirements:
-Proven experience building environment assets (e.g., foliage, trees, vegetation) and modular kits for games
-Strong grasp of PBR workflows for realistic, optimized textures and materials
-Proficiency with industry-standard 3D tools like ZBrush, Substance Designer/Painter, Marvelous Designer, or similar
-Hands-on ability to integrate assets into Unity: creating shaders, materials, and ensuring game-ready optimization (LOD, collision, etc.)
Why Join Us?
Diesel Fury is an ambitious open-world 3D roguelite built by small, but experienced indie team. As an intern/junior, you'll collaborate directly under an experienced team lead, gaining real-world mentorship in an indie environment. This is your chance to:
-Build a standout portfolio with high-impact assets
-Learn cutting-edge techniques in open-world design
-Ship a fully released game on Steam in just months, not years
We're a remote-friendly team passionate about innovative gaming experiences. If you're eager to gain some experience and contribute to something that will stand out, we want to hear from you!
How to Apply:
Send your CV and a link to your public portfolio to this email: info@wekthor.com