I'm new to working with UDIMs and am having issues with displacement map distortion in Blender. Even when subdivided the mesh seems to have artifacts around the low res topology. Is this an issue with the UVs?
Is that a bake from multires? I don't tend to bake displacement from it, but I've seen some fair amount of weird banding on Bake from Multires Normal when you don't use "Apply Base" first.
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