Hi everyone!
I’d like to share a short breakdown of my workflow using SpeedTree and Unreal Engine 5, focusing on mesh export, texture setup, and integration.
The document covers custom export parameters, texture packing for Substance Painter consistency, and a few optimization tips for real-time rendering.
Feel free to check out the PDF for the full breakdown — any feedback or advice is welcome!
ArtStation : https://thomascailly9.artstation.com/
