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[WIP] UE5 Ancient Statues in an Underground Cave

Hey! I will be posting WIP of my Level 5 Interior Hero Assets brief here. :)

 Here is my progress now:


PureRef: 
 
My idea is to create a underground cave scene with anicent stautes. I will be making rocks textures in Substance Designer and scuplt in Zbrush. 

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Blockout: 

 

I did quick block out in Maya to test out the compositin of the scene. I want the sun light scome from the back of the great staute. 

 


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Assets: 

I tried different approaches to generate maps of the rock textures in the past three weeks. Including creating materials in Substance Designer and scuplting in Zbrush. 

 

Assets 1: After I finish scuplting in Zbrush, I create a plane and bake it in Substance Painter.

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Then, I created a material set up in Substance Designer for the rock texture and generate extra texture maps.

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Test out result:
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Assets 2: A pebble-stones materal made in Substance Designer. 
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I will create more stone asstes, then I will import them in Unreal and test out the material parameter and blending.
Please tell me your thoughts and what improvement can I do on this project!
Thanks for reading 
=)

Replies

  • Eric Chadwick
    Hey, your images are all broken. It looks like you copy-pasted directly from a Discord post. To attach images here, you'll need to drag-and-drop each image. Or you can use the Attach Image button and paste a URL (as long as it's a publicly-viewable image address).
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