Hi, I'm a beginner artist, during my third year in my game design Bachelor, I decided that I wanted to try making an anime character that looks as good as the one you can see in Gacha games likes Genshin Impact, Wuthering waves, etc...
I started designing my character, making a few iterations, working on silhouette and making a colored concept art, as well as many reasearch about how the characters are made etc... I don't have the pretentation to be able to make something as good but I will try my best.


Using Blender I started to create the body, feet, hands and head, mostly working with models from Genshin Impact to have visual data of the vertex density depending on the body part. So I tried my best to make a topology that was making sense to me, but I have no real Idea of if my topology is good or not and how I could improved it for a character that will be animated. That's why I decided to post here, I hope anyone could help me figuring out what I could improve.
modelThanks in advance for your time and consideration.