Hello everyone 👋 , I'm an aspiring environment artist. I’ve been focusing on building out my portfolio with environment concepts and trying to push my Blender & Unreal workflow further with each project.
I’ve been working in Blender for a while now, and recently started exploring Unreal Engine 5 to bring my ideas into a more complete environment context. Sculpting organic forms is still new territory for me, but I’m really enjoying the learning process and pushing myself further with each project.
Right now I’m working on a serpent cave entrance. The idea is a massive snake skull, Hive-inspired from the game Destiny 2. Acting as the entrance to a subterranean environment. I’ve been sculpting the main head form in Blender, and I’m starting to think about how it’ll look in Unreal with materials, lighting, and atmosphere.
Here are a few early WIP screenshots:
Stage 1
Stage 2
Stage 3
It’s still in the sculpt stage, but I’d love to hear your thoughts and any tips.
The end goal is to make this feel like an ominous environment piece you wouldn’t want to walk into.
Thanks for checking it out, feedback is welcome! 🙏
Pleased to meet you all, and I’m looking forward to learning and sharing more here.