Hello everyone!
I am
new to animating using bones/skin. I have the following issue, I need to rectify urgently, can anyone help?
During the animation, the bone knicks, I have two animated shutters, the other one has a the same issue, just at a different place.
I am using the shutters skinned to bones and using a SplineIK Solver to constrain to a path.
Thanks again!




Replies
see if it works with 4 or 5 bones in a chain, if not there's probably a transform somewhere that's upset
I did reset x forms before proceeding with skinning.
how could I check for the transform errors?
Flipping is common (like 180 degrees around the long axis) but this 90 degree angle looks odd.
Maybe post the file if you can. Save it back to the oldest max version it lets you.
Edit: Sorry, hadn't seen your latest reply.
Groups can get messy, especially if they span hierarchies or vice versa.